Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Declined removing crits from guards in jailbreak sevrer

Status
Not open for further replies.

Vick30

Meatball

Vick

Offline
Joined
Aug 17, 2017
Messages
1,396
Then use another strategy like running away when they aren't looking. Crits for blues exists because they need to be able to control the reds. Without crits jb would be even more chaotic than it already is.

Also to notify you, there already exists a suggestion like yours but it got declined so this one prolly wont make it either.
 
D

Deleted member 2049

Guest
when i go to jailbreak and try to rebelthe guards go after me, with crits, and they easly kill me, and i think thats a little bit unfair
I don't know how many times this has been suggested, but every single time it was declined.
 

qlip

Scarcely Lethal

qlip

Offline
Joined
Sep 5, 2017
Messages
36
This has always been declined mostly because the guards are supposed to have the upper hand regardless of the situation, I’d agree that it’s a little unfair at times, though.

Would a nocrits only jailbreak server work, I wonder?
 

gore

aeiou
Staff Member
Admin

gore

Offline
Joined
Sep 21, 2017
Messages
1,141
The amount of guards are limited to how many reds there are in the game and then divided in half, meaning that the reds would always overpower in men. Additionally, not a lot of people are willing to join BLU team so there may not always be sufficient number of guards to control the reds. There is a very low likelihood of a group of guards successfully cooperating with each other, and even then it's still moderately hard enough to control the reds.
The game does also have an aspect on teamwork, so a group of reds could easily rebel if worked together properly.

copy&paste
 

Jim

Cutiepie.tf
Staff Member
Admin
Joined
Dec 3, 2016
Messages
2,836
Guaranteed crits are fair and balanced.

Also this suggestion will be junked as declined at some point. Crits are necessary for most blues to be effective on our jb server.
 

Steve Harvey Oswald

Blackwonder's Own
Joined
Nov 12, 2016
Messages
1,172
https://blackwonder.tf/threads/jb-needs-some-tweeks.12859/#post-56920
https://blackwonder.tf/threads/giving-the-blus-minicrits-instead-of-crits.9879/#post-46201
https://blackwonder.tf/threads/less-the-crits-on-blu-jb.9527/#post-45430
https://blackwonder.tf/threads/give...lwars-arena-is-more-balanced.7602/#post-35154
https://blackwonder.tf/threads/remove-crits-for-blu-in-jb.7051/#post-33385
https://blackwonder.tf/threads/warden-being-able-to-turn-crits-on-off.7121/#post-32566
https://blackwonder.tf/threads/jb-deactivate-crits-for-both-team-when-ff-is-on.7013/#post-31543
https://blackwonder.tf/threads/blackwonderjb.13472/#post-58962
1487911170602.gif
 

dwbl.

Strange

dwbl.

Offline
Joined
Dec 6, 2017
Messages
14
NoCrit servers already exist, just look at SG-Gaming. Crits aren't needed for a good blue team to survive. Blue's have guns to control reds, which is already a huge upper hand. If you say something like there can be 1 warden, 0 guards, 14 reds, then just make it so Warden only has crits, simple as.
 
Status
Not open for further replies.

Who Read This Thread (Total Members: 2)

User Who Replied This Thread (Total Members: 7)

Top Bottom