DasMalzbier | Lazy Panda
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- Jun 24, 2016
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Basicly just a bigger version of this one:
https://blackwonder.tf/threads/remove-rtds-flying-from-deathrun-servers.984/#post-4835
After suggesting to not just remove "flying" but the whole rtd from dr, I got only positive feedback.
RTD destroys the fun in Deathrun in my opinion. There are options like flying, infinitive jumps, invisible and make the player smaller. People SPAM rtd to get these.
The whole point of Deathrun is to know them ap and envade traps. it's a mindgame between the Death and the players. But with rtd, whole traps, if not the whole map get's useless and there is nothing the Death can do about it.
Now, one might suggest to remove the "too strong" one's. But then why keep the very bad one's? Wouldn't it be fair to remove the best AND worst? Yet if we do that, there are not many left. And most of them are useless and don't improve the gameplay in any way, like frozen. So, I think it's the best to completly remove it from Deathrun. When I played regulary on Blueprint, it wasn't even there in the first place, and people still loved Deathrun.
For me, the best Deathrun is without RTD and with Bhop. The more experience the player has, the better he will get on the map. Of course, depending on the round, Bhop can give you a major advantage, but I'd still love to see it. And I'm not talking about the Bhop we have currently. I'm talking about the one who speeds you up.
But heck, that's for another thread. Here we will discuss the removal of Bhop.
Just vote below and comment if you have a different opinion or suggestion
With greeting, Malz
https://blackwonder.tf/threads/remove-rtds-flying-from-deathrun-servers.984/#post-4835
After suggesting to not just remove "flying" but the whole rtd from dr, I got only positive feedback.
RTD destroys the fun in Deathrun in my opinion. There are options like flying, infinitive jumps, invisible and make the player smaller. People SPAM rtd to get these.
The whole point of Deathrun is to know them ap and envade traps. it's a mindgame between the Death and the players. But with rtd, whole traps, if not the whole map get's useless and there is nothing the Death can do about it.
Now, one might suggest to remove the "too strong" one's. But then why keep the very bad one's? Wouldn't it be fair to remove the best AND worst? Yet if we do that, there are not many left. And most of them are useless and don't improve the gameplay in any way, like frozen. So, I think it's the best to completly remove it from Deathrun. When I played regulary on Blueprint, it wasn't even there in the first place, and people still loved Deathrun.
For me, the best Deathrun is without RTD and with Bhop. The more experience the player has, the better he will get on the map. Of course, depending on the round, Bhop can give you a major advantage, but I'd still love to see it. And I'm not talking about the Bhop we have currently. I'm talking about the one who speeds you up.
But heck, that's for another thread. Here we will discuss the removal of Bhop.
Just vote below and comment if you have a different opinion or suggestion
With greeting, Malz