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Accepted Olic's Ban appeal

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Olic

New Member
Joined
May 23, 2022
Messages
1
Username: Olic

What is your type of punishment?
Ban

Where were you banned from? Servers

What is your SteamID? https://steamcommunity.com/id/legowonderboy/

Who has punished you?
Rainbowrobb

Why were you punished?
Accusation of cheating.

Why should we revoke your punishment?
This is an appeal of a ban as It is a false accusation of cheating.

-Background information.
I'm a good player, a sweaty, or "ultra sweat" as some would say. I don't like playing casually, I don't enjoy getting beaten or losing. If I play, I play to win, and to be the one who stomps. I play alot of high TTK games, "TTK" means time to kill. Another way to say it, it's 1-3 shots to kill an enemy often, games like Squad, Arma, Red Orchestra, Rising Storm, Insurgency, Hell Let Loose. Such games require you to have a high reaction time, a high level of processing, which means you live or die.

Situational awareness is also important as if you are not situationally aware, you will be easily killed, out played, and easily predictable. Due to playing such games for years and years, I have developed alot of skill sets from such games, high mouse sensitivity + mouse acceleration to help with rapid responses. I'm also a "sound whore" as some would call. Meaning I don't often play with music, more so I amp up my ingame audio to hear things in game. Enemy shooting, or shouting, giving away their position, whilst others who listen to music in the background or talk while playing, may not hear that.

I apply the skills I know, and learnt in high TTK games and apply them to TF2. I like tf2, it's a fun game. I spent many years in 100% crit servers untill all the servers I was on slowly as the years went by, shut down, and I slowly had to reintroduce my self into the base game. I like 100% crits because it has a high time to kill, I don't play it as much because it becomes extremely hard for me to readapt into vanilla game, as you get used to being able to quickly down an enemy, but in vanilla gameplay, you can't do the same. Which then gets me frustrated.

-Evidence against me.
Lets take a look at the reply that is used against me. I will be breaking down the reply.
https://i.imgur.com/bAyaZV5.png
00:16 we start with me, with a medic, pushing the enemy court yard. I turn around and look up in anticipation of the enemys.

https://i.imgur.com/DvmeL12.png
At 00:23 as I creep up the stairs you hear a shotgun blast off to the left of the screen.

https://i.imgur.com/QIsFVzm.png
At 00:23 as well you can also see the pyro's flamethrower comes into view, and I begin to fire as I slowly turn the corner as to make a wall of bullets infront of me if in case they move.

I will add here. Alot of the accusations are of me "snapping", or "rapidly looking around", looks odd, looks strange, people thing my aim is 1 to 1 accurate and it's not, I have a high sensitivity and mouse acceleration, which means I can turn quickly, and with my arm, also slow down my hand to move slow, to quickly turn around.

https://i.imgur.com/EPtxnKl.png
00:24 I quickly turn around to face an enemy. Remember that first part at 00:23 how I said, you can hear a shotgun blast? That is what the shotgun blast was, I heard a shotgun blast, and my medic stopped healing me, I then turn around quickly.
But notice how I didn't turn around and instantly have my crosshair on the enemy engineer. I turned around quickly yes, but I have to reajust my aim once I turn around. It's not on the engineer.

https://i.imgur.com/7rHXUm7.png
You may think I have aimbot because I flick around, but I again say. If there was aimbot, or a cheat, why isn't my aim 100% accurate, why do I waste precious time when turning, missing the target, then having to reajust every time I turn around.
Here at 00:24 follow up to the previous one, I flicked behind me, then quickly tried to aim at the engineer.
But I over aimed, and looked too far to his right.

https://i.imgur.com/ptIK3S1.png
From late 00:24 to 00:25, you can see I have to reajust my aim to shoot the engineer. But between those seconds, my team mates did the job faster then I could react.

https://i.imgur.com/UjNcMv2.png
Here, 00:25, enemey engineer is down, there was still a pyro infront of me that wasn't killed, seeing the enemy engineer dead, I quickly turn or "flick" back to the entrance of that room infront of the enemy spawn. But notice again, how I don't aim right onto the pyro.

https://i.imgur.com/qYQqd8P.png
Late 00:25, I have to micro ajust and aim at the pyro and begin to shoot.

https://i.imgur.com/4tdUpVn.png
00:26, pyro is down, the enemy spawn door opens, and I then reajust my aim to the spawn room to start shooting who ever is showing them selfs or will be coming out.

https://i.imgur.com/gK8AFRX.png
00:27, you can say "look you flicked at the enemy at 00:26 at who was at the door when the pyro was killed".
here, at 00:27, if there is a "cheat" in use, then why isn't it auto tracking this enemy as he walks back? All of this is in micro seconds.

https://i.imgur.com/ZzZ0kmc.png
Late 00:27, I slowly creep forward with the brass beast, and the enemy comes into view again, and I reajust my aim and shoot.

https://i.imgur.com/ok9p1hA.png
00:28, I get back stabbed. If there were "cheats" being used, why do I still get backstabbed by spys? Why would a "cheater" allow him self to be instantly dropped and killed by a spy, when at the cusp of getting more kills? Could it be that this "cheater" isn't actually cheating?

Now from 00:28, I died, I respawn, walk out into the bridge, several enemys infront and I die.
https://i.imgur.com/jc90q4m.png
I shoot a spy they died in my screen, since this is spectator, they actually had dead ringer and run away, and I try my best to avoid getting shot by the snipers, but also waiting for the medic to cross bow me and heal me, or do something. A opening to push forward.

https://i.imgur.com/Bv4ICtV.png
From 01:01 a window finally opens and I push forward, a scout runs up to me, and I turn to face him.

https://i.imgur.com/vMZb7aS.png
late 01:01, again, if there's cheats being used, why do I waste time, precious seconds, to turn at random directions, or not directly at an enemy to shoot and track them down with 100% precision?

https://i.imgur.com/KRnkNTe.png
01:02, I turn around and try to begin to aim at the scout, my aim isn't on him then I die.

01:02 I died, respawn, used RTD, died again, respawn, and reenter the battle at 01:23
https://i.imgur.com/rXgGjmt.png
I am then shot, and then follow up by then running to eat my fish cake.

https://i.imgur.com/RTTvi4G.png
01:34, here is what some people would say is "odd behavior". If you have the thought of "He's a cheater and able to esp and know where people are defiantly" then you may not think anything of this. But if you are somebody who stops, and hears and listens to reason, and not just jumping the gun.
Could it be that, I had been backstabbed prior, and now know the enemy team has a spy who is likely going after me, and now with that knowledge, I became extremely cautious of being back stabbed, by walking is a manner, having a sight line behind me, and around me to cover my sides in case a spy were to come out and back stab me?

https://i.imgur.com/Y31pSmv.png
01:35 a spy does come into view, and I have to take a double look, I see him, then I have to take a double take as you would say. In another way to say it, you see a bird, you look away, then you quickly look back at the bird. Again, spectator doesn't show how the enemy who was disguised as the team mate looks and walks. If I knew it was a spy, why didn't I shoot, why didn't I walk out and go and mow him down? Why allow my team mates to die, and why deny my self a kill? Because I didn't know it was a spy, because I couldn't tell, I hesitated because I was pondering maybe it was or maybe it wasn't. I guessed wrong because in spectator it was a spy.

https://i.imgur.com/239l9vj.png
01:36 I turn around and a soldier drops down, I then aim at him to shoot.

https://i.imgur.com/HNwIzHI.png
Mid 01:36, soldier jumps down, and I'm still aiming high above, not tracking him on a 1 to 1 level.


https://i.imgur.com/jET4I2v.png
Late 01:36, I still do not look directly at the soldier, this is milliseconds of time. Why would somebody, if the accusations are true, why would somebody who is "cheating" waste preciouses time, and ingame health, to not quickly dispatch an enemy?

https://i.imgur.com/lp56maf.png
01:37, soldier weaves around, but my aim isn't good enough to follow him around as you can see.

https://i.imgur.com/NTj6yZq.png
01:38, sniper walks up and throws piss at me, at the moment, I consider the sniper a bigger threat then the soldier as the sniper can do quickscope head shots for 150 damage, and he just threw piss at me.

https://i.imgur.com/ziE7M7p.png
Mid 01:38, you can see here in these photos, and in the demo, there is no smooth tracking or lock on to the target, it is human aiming, human muscle memory and hand ajustments. It's not perfect as people may assume or believe.

https://i.imgur.com/PJjZdyC.png
Late 01:38, if you pay attention, you can hear a really faint sound effect of a stab or melee strike. That indicates there is a class using a sword, knife, or melee weapon to kill or attack somebody behind me.

https://i.imgur.com/lVf8tFT.png
01:39, you can hear the same melee hit sound effect once again while I am also shooting the sniper.

"He's flicking around, he's snapping on people"
https://i.imgur.com/u2RM1zj.png
mid 01:39 I quickly turn around, to look or try and see what those sounds were coming from, and if there may have been a spy.

https://i.imgur.com/uUVwiJs.png
01:40, I saw nothing behind me, then I quickly turn around to make sure nobody would then come behind me.

https://i.imgur.com/a6wcKbW.png
mid 1:40, again, why would I be shooting randomly around. Why would I waste ammo, seconds, and time quickly turning around and shooting as if there is an enemy there?

It has to be understood, a cheater would not waste that time and energy doing pointless stuff as that, if there is knowledge of where the enemy is, why waste time on shooting things that are not there, and "snapping" to clearly places that have nothing. Because again, there is no "cheats" or "hacks".

I'll skip forward in the demo

https://i.imgur.com/kXy014t.png
02:00 I walk very slowly, and carefully, looking at every corner, and pathway to make sure there are no enemys. Why again, I ask, why would I waste time doing that, and in the end, all of that was wasted because a spy just came from behind, stabbed our medic, and I quickly then have to deal with the spy, nearly getting stabbed my self. A cheater would have known the spy was coming, and behind.

Another thing you'll notice I struggle aiming and hitting targets that get super close to me.

https://i.imgur.com/utNnN92.png
02:07, I walk into the court yard, and look up, why do I look up? Because that is where enemys come from, if an enemy is going to walk down, I can get the first shot on him before he does to me, unless he is looking down. Here, you see a spy, I saw a spy, but I did not know if it was a spy from my team, or the enemy team disguised as a spy from my team. I look at him and begin to shoot at him.
https://i.imgur.com/vcZdwBP.png
late 02:07, I'm shooting at him because I cannot tell if he is a team spy on my team, or an enemy spy because he is not moving, and standing in an odd position, when watching spec, you have the hind sight of knowing it's not an enemy, but at the moment for me, I cannot tell so I shoot.

https://i.imgur.com/LZqVVlB.png
02:08, an enemy does appear and I begin to shoot at him.

https://i.imgur.com/1EICdpu.png
02:09, the enemy spy backs away, the spy I saw at first, then walks off to the left of my screen, I then quickly turn or "snap" to him.
I cannot say enough, why would a "cheater" waste time and energy, the possibility of behind flanked from behind, to snap, to "flick" at a spy who I at that moment did not know if he was my own team mate, or an enemy disguised as a spy of my own team. It isn't logical for a "cheater" or "hacker", to waste time doing pointless stuff like that.

Only people who are actually playing, who do not have the hind sight of a cheater, a hacker, or spectator may have.

https://i.imgur.com/V2cGYX5.png
02:10, I shot, shot, and shot the spy, then finally concluded he was a team mate, then turned around and walked up the stairs.

https://i.imgur.com/WgBtu6g.png
Another prime example, if I was using "cheats/ hacks", why would I jump rev into a sniper who is zoomed in, hard scoping as some would say, and leave my self as a easy target to quickly kill.

https://i.imgur.com/YILOeFC.png
02:12, I was only saved by the fact, an enemy spy walked infront of me, and the sniper, preventing the sniper from getting a clear shot on me.

https://i.imgur.com/phwKuQ1.png
02:12, the spy is dead, the sniper shoots, and I go from above 300 to 142. And also notice how I did not track or lock onto the spy as he dead rings away. I don't have the hind sight of knowing he dead ringed as spectator may show.

https://i.imgur.com/H2zPeY0.png
02:15, the sniper is dispatched, now there is an enemy engineer, building a sentry, I then move to engage the enemy engineer, and the spy appears once again and I back off too far and fall down losing sight of them.

https://i.imgur.com/t5kHPRt.png
02:16, now you may ask, why do I keep looking up, isn't that suspicious? It's actually a logical, and tactically smart thing to do. Why? because if I keep looking up, where are the enemys going to come from, above. And they have to drop down, that means I will get the first shot on them, shooting their feet first, meaning I will be chipping damage on them before they land a hit on me.

https://i.imgur.com/yJGzHaY.png
02:17, I begin to back peddle but I keep my attention and sight fixed infront of me, making sure that spy, doesn't chase after me. If somebody had "hacks" why then a person in this situation would have the knowledge to know that the enemy isn't coming after them, they can make a clean escape and run off. But those who do not have them, have to play safe, and wait and cover their retreat.

https://i.imgur.com/vyA2ZTV.png
02:18, I then unrev and turn around, and what do I see. I see this image above. My team, fighting a spy. I could have easily been backstabbed and killed for just simply looking up, and back tracking.

https://i.imgur.com/qSYVEXI.png
02:20, I rev and there no tracking or locking onto the spy.

https://i.imgur.com/QyoSuR8.png
02:21, I found the spy to have died too quickly, thought he dead ringed, and I turned around, and attempted to shoot at a predictable path that the spy may be running, and shot, used a RTD pumpkin to also hope the explosions would damage the said spy. Only thing is, there is no spy, and I wasted time and energy shooting at nothing. But shooting something that I at that moment thought that the spy may have been alive, shooting up to the stair way, and then giving up, turning around, and running away.

Lets do another time skip to the more infamous tactic of mine. I play alot of 2fort, I like the map alot, and have a image memory of many of the map, and I've seen a vast majority of hiding spots spys, and players use and hide in. I can tell and shoot at locations spys often hide in because those are locations I have dealt with spys in past, or snipers, or demos shooting behind or around corners with loose cannon and so forth. So it comes to a great surprise to many spys when I suddenly shoot around and hit them. As a saying goes. A blind squirrel may at some point come across an acorn. If I shoot at locations around the map, there is always a possibility that the location I shoot, a spy may already be there, because it's a location spys often use. Example, the wood logs on the sides of the bridge top, spys often hide behind them, people don't often check, I do. Why? Because spy's have often decloaked from there, so to me, that is now a location I have to spy check in my routine, and at some point, I may hit an invisible spy because he's in a predictable location I already am aware of.

Now, here is the infamous tactic strategy I developed as a heavy, for locking down earther side of the map front.
>[ Location 1: https://i.imgur.com/0lRo25G.png
>[ Location 2: https://i.imgur.com/7eTloxf.png

Now, location 1 I often do, I high lighted with colors and lines, to show you, the AOE (Area of effect), that I, as a heavy, may camp, and have a line of sight and shoot down. I can look at those directions, and know, if an enemy drops down, I will be able to shoot them, and mow them down, as people don't often expect a heavy to be planted like a tree in said locations, unless they already dealt with me, and know how I play.

Location 2. The more "controversial" one. Why is it controversial? Because people just see a heavy rapidly looking around and think "cheater/ hacker".
Location 2 allows me to not only watch the 2nd floor, but first floor. I can see into their base, and rapidly see if anybody will drop down. At the green line marker in mid, I can have a line of sight into both drop down points, be in a blind spot, but I cannot see into their base. These tactics, location 1/2 are blind spot locations.

Add that with my high reaction time, and it makes people raise eye brows. Because games where I come from. High TTK games, anything, you hear anything, a footstep, a gun shot, a voice, a sound, anything. You look at that direction, and think and attempt to form an idea if that may be a team mate, or enemy, you see a gun pop out, any slight movement, you react to it as if it were an enemy, because in high TTK games, you run the risk of not paying attention to that one foot step, and you suddenly get dropped 9killed) in one shot.

Example, If I'm running on bridge mid, I hear a medic shout "I am fully charged!". I look up to the team counter on to the top of the UI, the UI is this. https://i.imgur.com/Utv9UGe.png, if I hear a medic shout, and my team has no medic, then I can quickly assume. "There is a medic right under me". And I can then jump over the bridge, rev, and shoot the enemy under me, or walk back to my base, set up an ambush by the sewer stairs, and wait for them to pop out and shoot them.

Back to the game.

https://i.imgur.com/ENFn7P4.png
Here is what it looks like, back to back. When I sit in my blind spot. If I quickly turn around, this is my view.
I can turn to one side, then turn to the other side and rapidly assess the situation if somebody drops down, I can see if somebody is going to walk out of the first floor, or shooting from with in. If I see gun fire, rockets, pipes, flame, or something on the first floor, then I can assume that somebody is there, and I can move and slowly start to shoot at them.

https://i.imgur.com/0hhMVGK.png
02:40 I begin to rapidly look back and forth here. I can hear you say. "Haha, there, right there, that right there is solid proof you are cheating". I quickly turn back and forth between both sides, my aim crosses over to the building on the right, because I am leaning more to the right, my aim is going to go more far to the right side then left. But there is an enemy up on the second floor, you may say "But your looking directly at the enemy there fore everything you said is negated". If I walk down from middle of the map ontop of the bridge, and I look down the bridge, what do I see, what do you see? A wall, a wall directly at the end of the bridge, now behind that wall, typically are enemys, engineer, a sniper, a heavy, something typically is behind that wall, now you don't know that, but you looking down the bridge may so happen to have your crosshair hover over that area, but you don't know there are people there, your just walking and looking down a direction of the map.

You cannot help if there are people there, you on spectator people will see enemys there and say "look he's aiming at them". But how would you know, you may look around the map, and your cross hair is bound to fly over somebody in the map would that then give you the undeniable proof to say said person is a cheater? Anybody and everybody at some point, when playing, will look at a wall, a floor, something, and an enemy at some point will be over their crosshair across the map. Now Here, I'm right up close to their base, snipers always frequent that spot, and I'm turning right and left.

And if your still thinking logically, then why would I suddenly be aiming at those snipers, who pose no threat to me, when other times, as seen in the demo, and these photos, I can't keep a straight 100% aim on targets, I don't "track" people accurately as they move, weave, I can't predict or stop spys from backstabbing medics and almost killing me.


https://i.imgur.com/OiHBFRT.png
In that part of the video when I am in my blind spot, you will see me quickly turn right and left, "snapping/ flicking" around, but I am also flicking and snapping to random places, places where nobody is even at.

https://i.imgur.com/1s7hvHv.png
And then boom. 02:43, a pyro suddenly drops down, I then aim at him.

https://i.imgur.com/85XjhMJ.png
late 02:43 pyro dies, yet I am still shooting, I am still "tracking" a enemy that is dead, it is as if I am just shooting in a predictable path where an enemy may walk or move to and relying on what is visually seen and sent to my brain to process. All in milliseconds. React, shoot, then the visual of the pyro dying is seen, but the mental process of "stop shooting" hasn't been thorley processed.

https://i.imgur.com/hgnoCa2.png
02:44, a soldier shot a rocket from behind at me while I'm looking at a different location.

https://i.imgur.com/mVGcJIl.png
late 02:44, I turn in anticipation of the soldier being at ground level and jumping and shooting at me. But I see no soldier, so I resume looking at my previous area I was looking at.

https://i.imgur.com/6Jbiw8B.png
02:47, I get shot consecutively, and quickly turn around to meet the threat and shoot. The feat of which I can react, far outseeds what is typically or normally seen in tf2, because that is a ingrained, muscle memory, a nearly instinctual reaction time I have developed from playing high TTK (time to kill) games.

https://i.imgur.com/fEQPJTd.png
02:51, "Why are you looking up, how do you know a demo is up there?"
Enemys are more likely to come from the left side of the 2nd floor then right, because the left side feels more safer, ontop of that, enemy fire and enemy voical sounds.



Here is another important note.
https://i.imgur.com/560HoCe.png
02:55, I hear a breaking of feet when somebody jumps down, I hear a spy decloak. And what do I do? I rapidly turn around and try to locate the area of the spy, whilst also trying to see if he's behind me.
Now again, I say. If "cheats/ hacks" were in use, why would I react in such a violet manner, why would I rapidly turn around and try and frantically look for a spy? "Cheats/ hacks" as everybody things I use, would highlight everything, and in some opinions, as not everybody believes the "mdccc is a hacker no doubt" Trobe, then why would spys be an issue, why would other enemys be an issue.

https://i.imgur.com/mwFRW6x.png
From 02:55 onward I am frantically attempting to locate the spy, as I heard feet breaking the sound somebody makes when they jump from the 2nd floor to the ground level, and spy sound. As I don't want to be back stabbed. I am twirling around attempting to cover all of my blind spots to see if I can catch the spy.

https://i.imgur.com/Pu1Iltj.png
02:59, another example of why the blind spots I pointed out prior, are good, and I am in those locations, because I have a prime view of anybody on the 2nd floor coming down, and if I move alittle to the left, I can see into the first floor base.

https://i.imgur.com/vxCq9z5.png
After dispatching the enemy demo, I look around, high skilled heavys are always checking their flanks, their blind spots. Because a good heavy does these things. As a heavy, if you don't watch your back, you will die, and you will continue to die again, and again, because you are like a horse with blinders.
And because I am situationally aware, and always looking around, I saw across the map, on my side of the base, our medic, being attacked by a scout, I have two options, I can get my melee and charge the scout, in which the medic may die by the time I get there, or hope that I can shoot the scout across the map, and hope that by chipping damage, it adds pressure on the scout and gets him killed which is what happens.

https://i.imgur.com/v22Qsw2.png
03:04, after dispatching the scout, I turn around, and behold, a spy about to backstab me, an engineer, not giving a damn to stop the spy the moment he's charging at me. In other games I play, we have a saying, you rely on nobody but your self. And why do I always look around sporadically? Because moments like this, a spy about to back stab me. Unlike other players, who after killing an enemy, they self gloat, they relish in the kill, they taunt, laugh, and stand there and nod. I don't care for that, it is trivial and gets you killed, and in other games, you can't do that, because again, why would you leave your self open to die.

if I taunted after killing that scout, or stood there for a second or two longer then I would have died, but no, I stayed hyper aware, I turn around to continue my cause which is to shoot enemys who come out of the base, and a spy appears.

https://i.imgur.com/n9d04ul.png
03:05, another spy appears, and the spy previous is now dead. But due to spec, your able to see he has dead ringer.

https://i.imgur.com/MRuU5bi.png
late 03:05, how do I know he has dead ringer? Because when a spy dies, and if they have dead ringer, if you keep shooting, you have the chance to see sparks come off when you hit them, along with a groan, or yell. And I heard that, and saw sparks, so I continued to fire.


And here is where it gets interesting.
https://i.imgur.com/OYZBfCq.png
03:06, the "cheater/ hacker" heavy that somehow is able to see and know where people are at all times, is following and tracking, a dead enemy? A enemy that jumped down into the sewer?
With spectator you can see, and question, "what the hell is he doing?". Can it be, that he, I, am actually just a normal, sweaty player who is playing normally? Because here, in my view, and thought. the spy used dead ringer, and jumped down into the water and maybe into the sewer, something many spys do. And so, with that memory and tactic in mind, I shoot, and look down and shoot still, thinking the spy would be down there. But he isn't, because I'm am not a "hacker".

Figuring the spy is long gone, I turn around, and see the engineer got killed, his buildings are being sapped, and there is a demo on one side, and another demo ontop shooting stickys. A spy also zapping his stuff.

https://i.imgur.com/W6Sy2uj.png
03:12, I looked around, shot at the enemys, and killed nobody, got pushed by explosives down, and on low HP, do what I always do, look up, and wait for the enemy to follow up, if they follow up, I would be ready and possibly kill 1 or mange to do enough damage atleast.

https://i.imgur.com/q8rzHXa.png
03:14, I look around, I look up, and there's nothing coming, so I start to move around, but I stay revved.
Huh, would you look at that. A spy on the other side, low hp, one or two shots by my mini gun would instantly kill him. Yet, I don't flick, I don't snap, I don't do anything. Bit strange of a "cheater" to not get a easy kill.
https://i.imgur.com/J0NAiVu.png
And yet, here at 03:15, I look back up onto the bridge, and wait for the enemys to come to me, which nobody is but I can't tell.


Then 03:17, I am banned and this demo break down ends here.
---------------------------

Now, I hope you are reasonable, and actually took the time to read this, and still following, and not jump the gun. I hope you are not like the Skial admins, Skial admins are horrible, as they don't care, and they always think they are right nomatter what. In skial I was falsely banned for "cheating". And I was transparent and showed I wanted to work with the admins to provide proof that I was not a cheater. I wrote a appeal, then got told the appeal was too short, I wrote a detailed appeal. And what do you think happened, they laughed at me, they mocked me and said they "don't unban cheaters". I then went to appeal to other admins, and they said it's not their business. I then appealed to Bottiger the Administrator of Skial, who also then told me. His admins don't make mistakes when they ban people, yet they always do, and there is countless examples with in this community, the TF2 community of Skial admins wrongfully banning people.

I have been banned from GFL TF2 Server and UGC community server. But unlike Skial, UGC, and GFL admins, actually took the time, to ensure, that they were doing the right thing, as they did not want to wrongfully ban somebody like skial, and they reviewed my case. And they determined I am no cheater. GFL admins asking me for hours worth of videos of me playing, to also shadow spectating me, and I was very cooperative with them on Discord showing and providing anything they asked. I also have videos on my youtube channel. And the admins also have checked out my youtube videos of me playing, hours worth, and they determined that the playstyle with in my own very videos, is the same play style, of the demos and found. And unbanned me.

I hope this server, Blackwonder.tf, will not be like Skial, and just shrug at evidence, mock people for writing appeals.

Here are some video examples from my very POV game play from my youtube channel.
https://www.youtube.com/watch?v=Epnl4Na__VQ
This video is a great example of how rapidly fast, and aggressive play style I can have in TF2.
You can check any one of my tf2 videos and find the exact same play style across them all. Want an hour long video for refrence as well, to review it like GFL admins did to make sure they were not going to jump the gun and wrongfully ban somebody. https://www.youtube.com/watch?v=kFQo8g8IWPc

https://www.youtube.com/watch?v=y7EV66yCx98
This here is an example of game play of mine, in crit servers.

And here is the prime example, the best of the best, the peak of my performance in my reaction time, and tracking. If you believe my TF2 snapping, and tracking is insane. Then take a look at this. This is Insurgency, a super high TTK game. Think counter strike, but 1-2 shots you will die. I say to you, watch this video once at normal speed. Then once the video ends, rewatch it, and slow it down, and see it. Get a feel for it.
-> https://www.youtube.com/watch?v=5R3LLwd9c_4 <-
Short run down.
0:01, enemys to my left down the ally way. I pop a flash bang to blind them temporarily.
0:05, first contact. Huh, notice even here, my aim isn't a 1 to 1 scale 100% accurate, that it still is off target by alittle just like in TF2? Huh, strange.
0:06 first contact down, no time to relish, or gloat the kill. Target is down, time to focus on the next.
0:07 2nd contact.
0:08, here is the super good, example of how I can react when at my peak.
0:09, the small movement, and the muzzle flash and tracer from the enemy, the slight coloration difference is what I instantly picked up, aimed, and fired.
0:010, next target.

https://medal.tv/games/tf2/clips/kkh4l7RPYSuCU/RyLfTwFs60H7?invite=cr-MSx5cW8sMTYwNzUxMzA0LA
or here, my medal video.
Why situational awareness is key. I went to go get ammo, but realized it had already been taken, I see a spy decloak off to the screen, I then predict his path, and aim, he presents him self, and I fire, which won us the game. Situational awareness is key, it is something top skilled players need, and have, am I the best heavy out there? No, I'm really good, but I'm not the best of the best, but if you throw me into a match with the average or slightly above average player base, I will stick out like a sore thumb. But if you fling me into a match, with on par skilled players, then I will blend in.

If there is more questions, requests, or such. I am open to cooperation, and for questions. If you guys want to reach out to GFL or UGC admins as well to get their take on me, thats also another option. I just hope this won't be another Skial. But rather, a actual good server, like UGC, like GFL, that thinks logically, and reasonably on who they ban.
 

Goth Bunny

Sufficiently Lethal
Joined
Jan 4, 2020
Messages
140
Hiya~!

From the demo Robb has provided I see you just sweeting your ass of with fast movement and mouse speed.

But most of the clips/sreenshots you have given is not relevant to this case.

I don't see anything that is "cheats"

Best of luck~!
 

crikey

Legendary
Staff Member
Moderator

crikey

Online
Joined
Jul 13, 2020
Messages
686
Upon viewing the demo, I don't believe this user is cheating. I believe he's just playing with high sensitivity/mouse speed.
 
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