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Completed New RTD effects?

Philip

Australium
Joined
Jun 18, 2017
Messages
701
A lot of people really like using RTD effects due to them being extremely fun to mess around with.

However, with me using them for such a long time now, I feel like there should be a few added ones. Consider the following.

1. Halloween spell rtds
2. Boss spawn rtds
3. Confetti effect/noisemaker/part RTD
4. Bonk stun RTD
5. Manpower powerup RTD (like plague)
6. Aimbot RTD? (Using ingame plugins, though this is a bad idea)
7. Giant RTD (giant + more health)
8. Bot spawn RTD? (Bot that follows and fights for you)
9. Refresh RTD (Replenish ammo and health)
10. Prop RTD (Turn into a prop)
11. No ammo RTD
12. Teleport RTD (Teleport to random location)
13. BOO! RTD (A ghost spawns near you)
14. Spiky RTD (All damage done to you is given to enemy... or use reflect powerup)
15. Dispenser transforming RTD (There is a command that turns you into a dispenser in the console. Sentries cannot target you, and you move around)

Idk. Seems pretty cool.
 

Noodl

Something Else
Staff Member
Developer
Admin

Noodl

Online
Joined
Feb 24, 2016
Messages
437
Some are unreasonable from a gameplay aspect (boss spawns are just too interruptive), while some are impossible from a logical perspective (teleporting to random locations).

A fair few are reasonable, just dunno if it's worth spending time on.

Good array of ideas though.
 

Philip

Australium
Joined
Jun 18, 2017
Messages
701
Some are unreasonable from a gameplay aspect (boss spawns are just too interruptive), while some are impossible from a logical perspective (teleporting to random locations).

A fair few are reasonable, just dunno if it's worth spending time on.

Good array of ideas though.
Thanks!

If you add boss spawn RTD's its going to bother a LOT of people.
It would be pretty frustrating now that I think about it...

However a time limit/rarity factor would possibly make it balanced.
 

Josh_

Gore-Spattered
Joined
Jan 15, 2017
Messages
289
A lot of people really like using RTD effects due to them being extremely fun to mess around with.

However, with me using them for such a long time now, I feel like there should be a few added ones. Consider the following.

1. Halloween spell rtds
2. Boss spawn rtds
3. Confetti effect/noisemaker/part RTD
4. Bonk stun RTD
5. Manpower powerup RTD (like plague)
6. Aimbot RTD? (Using ingame plugins, though this is a bad idea)
7. Giant RTD (giant + more health)
8. Bot spawn RTD? (Bot that follows and fights for you)
9. Refresh RTD (Replenish ammo and health)
10. Prop RTD (Turn into a prop)
11. No ammo RTD
12. Teleport RTD (Teleport to random location)
13. BOO! RTD (A ghost spawns near you)
14. Spiky RTD (All damage done to you is given to enemy... or use reflect powerup)
15. Dispenser transforming RTD (There is a command that turns you into a dispenser in the console. Sentries cannot target you, and you move around)

Idk. Seems pretty cool.
I have issues with 3,4,6,7,8,9,10,12,14,15
3- spam could be too loud and sound out the warden and get people killed.
6- aimbot is never a good idea.
7- This would be annoying to rebel as because there is no way to escape unseen plus if you are doing certain games this can put you at an advantage.
8- during hunger games or at the end of a round when you fight for LR this could be an unfair advantage.
9- Replenishing ammo would give it to reds for an easy rebel.
10- This could be too easy to rebel with you could just run into a corner and not get seen.
12- This would make it too easy to rebel and could also lead to you getting stuck in walls.
14- This is way too OP if you are fighting someone 1v1 so you cannot die.
15- For some obstacle courses this can put you at an unfair advantage.
 

Philip

Australium
Joined
Jun 18, 2017
Messages
701
I have issues with 3,4,6,7,8,9,10,12,14,15
3- spam could be too loud and sound out the warden and get people killed.
6- aimbot is never a good idea.
7- This would be annoying to rebel as because there is no way to escape unseen plus if you are doing certain games this can put you at an advantage.
8- during hunger games or at the end of a round when you fight for LR this could be an unfair advantage.
9- Replenishing ammo would give it to reds for an easy rebel.
10- This could be too easy to rebel with you could just run into a corner and not get seen.
12- This would make it too easy to rebel and could also lead to you getting stuck in walls.
14- This is way too OP if you are fighting someone 1v1 so you cannot die.
15- For some obstacle courses this can put you at an unfair advantage.
This is supposed to go along with the whole list of rtds, like Powerplay and Lucky Sanvich. This is not orientated towards Jailbreak, which I do not play. However, thanks for the feedback!
 

Wanka

Head Mod
Staff Member
Admin

spoi

Offline
Joined
Oct 26, 2016
Messages
1,438
1. 50/50.
2. I'd prefer if that wasn't a thing. Just pile that into Halloween Spells and spawn 3 mini-Monoculi. -1
3. Harmless fun. +1.
4. Replace with Spooked effect, though it'd be completely nullified by a Saxton Hale Mask and other hats that do the same thing. 50/50
5. Might be a bit of a hassle to implement the actual effects. Most of them are already in the rolls to an extent anyway. -1.
6. No.
7. addcond 74. Would cause players to be stuck a lot of the time. -1
8. No idea how it would work, but I'm still saying no.
9. Relatively weak RTD. +1.
10. If /mm is disabled on some servers and this were to be added to the pool of rolls, then it'd have to be removed from those servers too. 50/50.
11. Stripped to Melee. -1.
12. Has the ability to teleport you into the enemy spawn, Death's corridor, skybox and armoury. -1.
13. Suggestion 4 that can affect more than just the player rolling the dice. Have on or the other. 50/50.
14. Reverse Eye for an Eye (not sure if it already does that). +1.
15. Ridiculous. I group it within Prop Transformation. -1.
 

Pablo The Wizard

Face Melting
Joined
Jan 3, 2017
Messages
471
4. Bonk stun RTD
This isn’t going to work since valve has nerfed the sandman and removed the stun effect.

5. Manpower powerup RTD (like plague)
I’d suggest that it’ll be random powerups.

6. Aimbot RTD? (Using ingame plugins, though this is a bad idea)
Probably impossible and if not, an extremely bad idea

8. Bot spawn RTD? (Bot that follows and fights for you)
AI or MvM AI? Also I think that would take A LOT of work to make it follow you only.

11. No ammo RTD
Strip to melee

12. Teleport RTD (Teleport to random location)
Will probably get you stuck 75% Of the time

14. Spiky RTD (All damage done to you is given to enemy... or use reflect powerup)
Going back to number 5. Just have a chance of getting any of the Mann Powerups.
 
Last edited:

Philip

Australium
Joined
Jun 18, 2017
Messages
701
This isn’t going to work since valve has nerfed the sandman and removed the stun effect.


I’d suggest that it’ll be random powerups.


Probably impossible and if not, an extremely bad idea


AI or MvM AI? Also I think that would take A LOT of work to make it follow you only.


Strip to melee


Will probably get you stuck 75% Of the time

Going back to number 5. Just have a chance of getting any of the Mann Powerups.
1. Actually, the stun effect is still in the game. You can apply this on robots with the jetpack by landing on them with the upgrade.
2. Yes
3. Bad idea, but still possible (see Funke Soldier 76)
4. Most likely mvm bots. (I don't know how to program the bots, but check out sigsev if you are really interested in this stuff)
5. The difference between strip to melee and no ammo are explained above.
6. Preset teleports could be possible
7. Yep.
 

Jiggly

Wicked Nasty

Hadi

Offline
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Mar 18, 2017
Messages
313
Strip to melee

5. The difference between strip to melee and no ammo are explained above.

Deleted my post as I tought Pablo read it:
Stripped to melee forces you to use the melee weapon and when the effect ends you still have ammo, whilest no ammo just takes all your ammo away, but you can use your weapons again after you picked up some.
 

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