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Completed New Boss for FF2

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(Remember this thread is just a copy & paste of the AlliedModders page)
Boss Name: Epic Scout

His HP is around 80% of Stock Hale's.

Abilities:
1. Gives him a Random Weapon from those (Consume 100% Rage):

Ambassador: Gives 360 damage on headshot and low damage on bodyshot.

Reserver Shooter: Crits on airborne targets, increased accuracy.

Force-a-Nature: Do a bit more damage than a usual FaN, increased accuracy.

2. Steals weapon close to you (Consume 75% Rage):
The user has limited time to steal the weapon, then once they do, limited time to use it. The victim temporarily loses access to their weapon. The weapons and the slot they come from are preset, i.e. an enemy scout will always give a Pistol and lose access to the Secondary slot, even if they have a Crit-a-Cola.

3. Dodge Bullets (Consume 25% Rage):
Cooldown: 45 seconds

Sets host_timescale on 0.5. While active, all bullet damage and melee is blocked, except for backstabs. (thanks to limitations) Also speeds up the hale to the max speed (520 Hammer Units per sec).

4. Razorback Shield:
Cooldown: 40 seconds.

Protection from all damage from most of the front. (specifically, 90 degrees to the left and 60 degrees to the right) Epic Scout's razorback moves from his back to his left arm much like in the video. Blocked damage makes a wood sound effect, and knockback is nullified. This is useful for taking out sentries, which he can't stun, but it also has niches like Ambassador sniping.

5. Dead Ringer:
Cooldown: 35 seconds.

Uncloaks loudly, press E to uncloak, can attack only 1.5s after fully uncloaked.

6. Parkour:
No Superjump, instead, he can do Parkour! Cling to walls and climb them or do wall jumping using Alt-fire.

7. Teleport:
Cooldown: 90 seconds.

Since, some maps might have no way to reach with parkour, it's like a last-resource for beat the exploiters or something else.

Download: https://forums.alliedmods.net/showthread.php?t=267291
 
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