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Closed Medics Vs. Engineers : Weapon Buffs For Both Teams!

Mr. Walker

Gore-Spattered
Joined
Nov 8, 2019
Messages
259
Hello me again, okay to jump right off there's pretty much only 3 shotguns that are pretty much every used, Stock, Panic and Widowmaker, while the last 3 are never used and other weapons for both sides, so here's balance changes from Rushy that SHOULD be added into the server too, more fun perk combinations and to give player's a larger incentive in-using other weapons.

Frontier Justice

(+) 100% faster reload speed
(+) 3 extra reserve ammo

Pomson 6000

(+) 10% damage bonus
(+) 10% faster reload speed
(+) 80% faster firing speed

Rescue Ranger

(+) 50% larger clip size
(+) 100% more reserve ammo

Panic Attack

(+) 30% faster reload speed
(+) No decrease in accuracy after successive shots
(-) No increased deployment speed

Wrangler

(+) 35% damage resistance while deployed
(-) 50% slower deploy time

Short Circuit

(+) 200% damage and range increase

Gunslinger

(+) One Punch: One guaranteed crit per two killing non-crit punches
(-) No third-hit-guaranteed-crit

Wrench

(+) 25 more health on wearer

Southern Hospitality

(+) 25 more health on wearer

Jag

(+) 15% faster repair rate from 100%
(+) 25 more health on wearer

Eureka Effect

(+) 25 more health on wearer
(+) Teleport has 0.5 second delay

Übersaw

(+) On Hit: Gain 10 health

Vita-Saw

(+) 15% damage increase vs. buildings
(-) 10 less health on wearer

Solemn Vow

(+) 50% knockback resistance on wearer
(-) 10% slower swing speed
 
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