Deleted User 4826
Uncharitable
- Joined
- Jul 1, 2022
- Messages
- 95
straight up remove them. No one likes taking 2x the effort to kill any class, regardless if they are actually a problem class (classes that annoy / hurt hale significantly)
Like seriously, I don't know anyone who likes playing against medic revive markers on VSH as is right now. There is another solution that isn't so nuclear but I'd honestly prefer the nuclear option because there's no real way to balance anything that straight up revives players and makes hale have to do 2x the effort.
the few people I've asked who insisted they should keep revive markers usually have arguments such as "oh its for gamebalance" or "oh its because no one likes arena mode"
both of which aren't very valid arguments.
Either-way I'm sorry if I come off as toxic, but revive markers are just truly awful.
Like seriously, I don't know anyone who likes playing against medic revive markers on VSH as is right now. There is another solution that isn't so nuclear but I'd honestly prefer the nuclear option because there's no real way to balance anything that straight up revives players and makes hale have to do 2x the effort.
the few people I've asked who insisted they should keep revive markers usually have arguments such as "oh its for gamebalance" or "oh its because no one likes arena mode"
both of which aren't very valid arguments.
- Revive Markers make hale not very fun to play, since one uber can revive alot of people that you just spent your valueable time and rage killing, going after decently intelligent medics is hard enough as is when they can build uber very quickly but that would be fine if revive markers didn't exist.
- As for the other one, if you don't like arena mode, why are you playing VSH in the first place?
Either-way I'm sorry if I come off as toxic, but revive markers are just truly awful.