Tony The Fat Fluffy Wolf
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- Joined
- Nov 30, 2016
- Messages
- 171
Need some feedback on a design and detail level for a map I'm working on at the moment...
This is not intended to be a specific gamemode or gameplay type map. So please don't give feedback like "I can't get out of the building", you're not meant to be able to lol.
Take a look around, rocket jump all over the walls, get a feel for how it is EST, and post some feedback on what you think needs more or less detail.
"This would look better off there... You could change that to this."
This was originally intended to be a Training map (tr_warehouse), which is why there is the familiar training barrier and target spots on the ground.
The barrier is a solid entity along with a PlayerClip zone.
To lower the barrier use the console command ent_fire movingbarrier_lower trigger;ent_fire movingbarrier_playerclip disable;. You will then be able to move past it without using noclip. (This requires sv_cheats 1 to be enabled to work!)
Any feedback is appreciated including any bugs you may find, like getting caught on things or being able to walk through things you should be able to.
Version Updates
- warehouse2_test.bsp
- warehouse2_test_a1.bsp (Update reason: Missing Models)
This is not intended to be a specific gamemode or gameplay type map. So please don't give feedback like "I can't get out of the building", you're not meant to be able to lol.
Take a look around, rocket jump all over the walls, get a feel for how it is EST, and post some feedback on what you think needs more or less detail.
"This would look better off there... You could change that to this."
This was originally intended to be a Training map (tr_warehouse), which is why there is the familiar training barrier and target spots on the ground.
The barrier is a solid entity along with a PlayerClip zone.
To lower the barrier use the console command ent_fire movingbarrier_lower trigger;ent_fire movingbarrier_playerclip disable;. You will then be able to move past it without using noclip. (This requires sv_cheats 1 to be enabled to work!)
Any feedback is appreciated including any bugs you may find, like getting caught on things or being able to walk through things you should be able to.
Version Updates
- warehouse2_test.bsp
- warehouse2_test_a1.bsp (Update reason: Missing Models)
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