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Declined JB Rules Addition

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Jim

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WTF two suggestions in two days? Must be me spamming
photo.jpg

Anyway...

Can we make door glitching/blocking one of those "it's specified in the rules" things like lethal taunting and detours/delays, basically whenever anyone does any minigame there's always at least a few people who sit in the door and wait to be told not to block it and all it does is waste 7 seconds of everyone's time. Then there's the one in ten scenario where someone gets blocked out of a game for door blocking and they are just killed on the spot anyway. Soooooo to sum up this long research paper, door glitching/blocking should be made kos without warden needing to say so.
 

Lucas

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This is delaying....

Warden: "All reds go inside of [room]"
reds: *going to room* 1 red stands in the door.
Warden: *Kills red in door*

If a warden tells you to be INSIDE of a room, you don't go standing in the doorway... easy as that.


My take on it at least.
 

Ben289

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Ben

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This is delaying....

Warden: "All reds go inside of [room]"
reds: *going to room* 1 red stands in the door.
Warden: *Kills red in door*

If a warden tells you to be INSIDE of a room, you don't go standing in the doorway... easy as that.


My take on it at least.

Maybe just specifying this in delaying would clear things up?
 

Lucas

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Maybe just specifying this in delaying would clear things up?
We could, but it is kinda logical...
You have to be somewhere, so not going there and standing somewhere else is delaying.
 

Ben289

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Declining the suggestion due to it being common sense. (Which I clearly don't have a lot of)
 
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