Complete revamping from an older version of Aquarium - https://gamebanana.com/mods/439916
Games and Gameplay
- Completely remade arena/ knife pit
- Greatly improved overall map performance
- All textures and cubemaps are properly packed (no more pink floors)
> Added more walls to the outside
- Clipping improvements
- Sweeper can no longer be cheese'd (no one probably knew of this)
x Removed the croc pool with the large ammo pack
- Croc pool is now a small, harmless water feature
> Added a small monitoring room outside of the cells vent
> Added the Diso mini game (the music is awful)
> Added Sentry Dodge
- Patched up some minor problems with soccer
> Added map wide alarms for if the armory is breached
> Added the option for REDs to be able to escape the map, resulting in round win
- Some button can now be activated using +use
Technical
- Improved some extra scenery
- Fixed up and patched lots of rough geometry around the map
- Optimized all lightmaps
- Tweaked model details and fades
- Imporved portal flow
- Imporved lighting
- Improved map logic (arena, no more class swap popups)
> Added more secrets
> Added a QR code for map feedback
- Converted lots of map geometry to models (mainly because source was whining)
Games and Gameplay
- Completely remade arena/ knife pit
- Greatly improved overall map performance
- All textures and cubemaps are properly packed (no more pink floors)
> Added more walls to the outside
- Clipping improvements
- Sweeper can no longer be cheese'd (no one probably knew of this)
x Removed the croc pool with the large ammo pack
- Croc pool is now a small, harmless water feature
> Added a small monitoring room outside of the cells vent
> Added the Diso mini game (the music is awful)
> Added Sentry Dodge
- Patched up some minor problems with soccer
> Added map wide alarms for if the armory is breached
> Added the option for REDs to be able to escape the map, resulting in round win
- Some button can now be activated using +use
Technical
- Improved some extra scenery
- Fixed up and patched lots of rough geometry around the map
- Optimized all lightmaps
- Tweaked model details and fades
- Imporved portal flow
- Imporved lighting
- Improved map logic (arena, no more class swap popups)
> Added more secrets
> Added a QR code for map feedback
- Converted lots of map geometry to models (mainly because source was whining)