- Joined
- May 14, 2020
- Messages
- 774
Hello, very recently, this caught my eye that skial.tf did try to override the max players from 32 max players to 64.
However, please take a grain of salt, since this is very new for Team Fortress 2.
There is a package for "No-MvM" which works for any gamemode.
- Reduce server CPU usage by ~50%
- Extra players slots (Like max players for example)
- Interact with SourceTV spectators
- Reduce the number of networked entities and automatically remove disposable entities when the entity limit is met.
If need to we always can start with 40 and then slowly increase max players. This prob solves an issue of lagging (don't take my word), and mostly on weekends, JB is always full of players.
Link to GitHub as public uses (packages releases) - https://github.com/rafradek/sigsegv-mvm/releases/tag/20230430
NOTED:
- Some players have *Errorname* as their name, as rejoin or retry in the console seems fixed. I haven't confirmed this yet.
- Some limited on voice chat.
However, please take a grain of salt, since this is very new for Team Fortress 2.
There is a package for "No-MvM" which works for any gamemode.
- Reduce server CPU usage by ~50%
- Extra players slots (Like max players for example)
- Interact with SourceTV spectators
- Reduce the number of networked entities and automatically remove disposable entities when the entity limit is met.
If need to we always can start with 40 and then slowly increase max players. This prob solves an issue of lagging (don't take my word), and mostly on weekends, JB is always full of players.
Link to GitHub as public uses (packages releases) - https://github.com/rafradek/sigsegv-mvm/releases/tag/20230430
NOTED:
- Some players have *Errorname* as their name, as rejoin or retry in the console seems fixed. I haven't confirmed this yet.
- Some limited on voice chat.