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Improving jb_conspiracy

gusic

Strange
Joined
Oct 12, 2017
Messages
10
  1. What is good/bad about jb_conspiracy?
  2. What should be added/edited/removed in the map?

jb_conspiracy_b5fix2.png
 

ender

Gore-Spattered
Staff Member
Moderator
Joined
Jul 13, 2020
Messages
267
Steam
76561198286561217
Pros: Big Chungus
Cons: Small map, incredibly open.
Ways to improve: create secret Easter egg that when activated, turns the skybox into my pfp while playing the hit song Men at Work - Down Under.
 

TheCrappyCompletionist

Blackwonder's Own
Staff Member
Admin
Joined
Jan 16, 2019
Messages
3,082
Never played this map, haven't played JB in a while.
Based off the image given above, I'd say more minigames are in order. The standard selection of 9 square, crush game, obby, sweeper and jump rope are nice, but there aren't really any minigames that truly "stand out" and make this map unique.
 
Last edited:

10000 Cold Knights

Sentinel
Staff Member
Admin
Joined
Feb 20, 2019
Messages
4,641
Steam
76561197989301185
I almost forgot this map existed lol. Anyway, Ender and TCC pretty much hit the nail on the head, the ratio of minigames to size of map is way too low. Another secret wouldn't hurt either.
 

est

Truly Feared
Staff Member
Moderator
Joined
Mar 29, 2021
Messages
175
in short, make map bigger, add another secret (or 2), add more mini games and the map would be 100x better
 

Dee

Notably Dangerous
Staff Member
Moderator
Joined
Dec 21, 2016
Messages
101
Steam
76561198108356851
At best it looks pretty bad, at worst it hurts to look at it, the map is too small, not enough minigames and the minigames that there are are all really generic, too open (which isn't really that big of a problem since the map is so small)

In other words, in order to fix the map you'd basically need to remake the entire map
 

TheCrappyCompletionist

Blackwonder's Own
Staff Member
Admin
Joined
Jan 16, 2019
Messages
3,082
true, I personally have an issue with maps that have massive sightlines, as they give rebelling snipers, or sniper guards way too much of an advantage. There should be prop/minigame placements in such a way as to limit the length of sightlines.
 

Bodacious Mr. E

Strange
Joined
Jan 12, 2019
Messages
12
Steam
76561198411558722
If you want actual feedback that isn't just stating the obvious you are better off asking players in-game when the map is being played or going and asking another community like panda.tf as they are better at giving ideas. I might as well throw in my two cents on what I think could be done with the map, basically I don't like the "same texture used everywhere gimmick" on this map as the texture just blends into each other creating a messy look. It worked on pancakes other map bricks as it was not just changes in the lines the entire texture was colored differently. The map as it stands imo is a blank slate except maybe for the obby as the rest of the minigames are painfully generic if this design is released the obby would be played then the map would be changed afterwards.

Adding unique minigames would give a reason for people to play the map as it currently stands the minigames aren't what jb players like to play except of course obby. The map also does not look the best so there isn't much reason for people to play minecraft_dynf but uglier, maybe adding a tron inspired minigame where the reds are in karts instead of motorcycles dunno just what popped into my head. I don't hate the map as the small size is funny to play vsh and I like it when people baby rage over a map in a video game but other than that the map has a lot that could be improved on.
 
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