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How to improve the gun game gamemode

buud

Sufficiently Lethal
Joined
Nov 14, 2017
Messages
138
Steam
76561198096570937
-Update the map so the spawn is in the sky and you drop down, that way no people will retreat back into spawn every 2 seconds and make the game boring

-fix pyro flames, the range is currently shorter than melee range

-update weapon stats, they're currently pre-jungle inferno and maybe even older

-change some of the ranks and add in some new ones, also add special tasks to complete higher up ranks (such as direct hit airshot or backstab kill or no afterburn kill with flare)

add in any feedback you have in the comments of this thread
 

Steve Harvey Oswald

Australium
Joined
Nov 12, 2016
Messages
901
Steam
76561198061033229
I suggest making the flamethrower fix top priority, you can literally be directly next to a person and not be able to light them on fire.

I've heard somebody say that the flames are backwards, but after turning myself a full 360 degrees, enemies would remain as not-on-fire as the average doctor suggests.

Really makes getting past level 6 a chore, and I just gave up and left after getting panned for the third or fourth time.
 

Pkay

-------
Staff member
Joined
Aug 19, 2016
Messages
106
Steam
76561198057922333
It is around 45° or so to both left and right of your cross-hair and you have to face slightly upwards to be able to hit. The trick is to either get someone that is in a corner or try to get a engi/sniper(best classes to do that) when they least expect and stick near them always derping around so you can for sure kill them (another pyro a little more damaged than you might be a good choice aswell as long as you aren't outnumbered)...

Back in topic: pyro needs balancing and so do the loose cannon. Besides that more ranks would be great and who knows... maybe a us server aswell ;D
 

Paragon

Foster The People
Joined
Aug 13, 2017
Messages
201
Steam
76561198355453608
Health Packs should be removed because it then becomes a case of "who can get the nearest healthpack first" it really gets frustrating how someone can barely survive the damage you did by grabbing the healthpack and if they grab a max one after you die the work you did was useless. Not to mention it becomes a 1v1 fight around the health and who ever gets it wins.
 

buud

Sufficiently Lethal
Joined
Nov 14, 2017
Messages
138
Steam
76561198096570937
Health Packs should be removed because it then becomes a case of "who can get the nearest healthpack first" it really gets frustrating how someone can barely survive the damage you did by grabbing the healthpack and if they grab a max one after you die the work you did was useless. Not to mention it becomes a 1v1 fight around the health and who ever gets it wins.
i think they should remove hp packs and add passive hp regen after 10 sec of no combat
 

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