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ToDo [FF2] Boss Balancing ideas

Shadow Mario | blw.tf

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Cave Johnson:
He have 4 lives, remove atleast one.
Decrease his amount of primary weapon damage.

Final Boss of Internet:
Make him only summon minions at life lost instead of rage + life lost.
Nerf his Superjump.

Bloodrider:
Give him a secret weakness, like Blitzkrieg and the infamous Wrap Assassin
Nerf his primary weapon's damage in around 25%

Major Crits Jr.:
Give him critrockets or make his rockets less slow
Remove his grappling hook

Bonk Boy:
Nerf his Superjump a bit, with his Superjump + Triple Jump, you can basically fly forever
Nerf his damage, he should do the same amount of Epic Scout (around 100 iirc)

Beep Girl:
Increase her HP, atleast 30%, or give her a second life.

SCP-106:
He is just the most terrible boss i ever saw, your chances of winning with him are 15%, remove him or just adjust his walking speed or increase his HP.

SCP-1678-A:
Increase his minions HP and Damage.

Geisha Duo:
Remove it, one Geisha is already enough, it basically suck.

Billy the Doll:
Remove it, it's just a Ninja Spy that can double jump.

Blitzkrieg:
After the last update, Blitzkrieg lives have been resetted to 5, put it in 3 again. Done.
Readd the BAKA effect on him (have a small chance of dying after losing a life).

Epic Scout:
He can't use his abilities, this may be caused by outdated subplugin, update it.

The Announcer:
For some reason she isn't reviving players on rage, outdated subplugin maybe?
 
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That Bird DK blw.tf

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Cave Johnson : agree on the lives, disagree on the dmg.

Final boss : agree on minion summons

Bloodrider has a weakness it's called medics (infinite revives)

Major crits : pretty much agree

Bonk boy : instead of nerfing his jumps (the point of scouts) making him do less dmg, (to fit more with scout) feels more in theme i would think.

Beep girl : only really a problem with less then 6 people since after that she got a lot of power with the rage and sentrys,

Scp-106 : 100% agree

Scp-1678 : not played with or against this one enough to have an opinion.
 

That Bird DK blw.tf

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If a bloodrider gets to target medics and the team does not help them then the bloodrider deserves the win just as a blitz that knows how to kill scouts does.
 

Steve Harvey Oswald

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I would suggest the bloodrider's weakness not be something as easy as just landing a hit with the wrap assassin. Blitzkrieg dies almost every round I see him in because it's easy and well known.

I'm not sure what I would suggest, just have it not be so easy. Don't make it seemingly impossible, but not as much as an instant win button.
 

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