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Buffer overflow in net message

Jaws900

Strange
Joined
Jun 14, 2021
Messages
13
I have been getting this crash on super zombie fortress upon a new round starting where I'm disconnected. This can cause weapon issues as a zombie when reconnecting, and I believe this once managed to crash the server.

I know it's not a ram or disk issue since I'm running at less that 50% ram and less than 5% on both disks.
 

Jermbo

Blackwonder's Own
Staff Member
Moderator

Jermbo

Online
Joined
May 14, 2020
Messages
1,169
It happened to me from time to time... I recommend restarting TF2 to at least fix it for me.
 

gusic

Scarcely Lethal

unknown

Offline
Joined
Oct 12, 2017
Messages
40
This error is caused by your client's netchannel failing to read svc_VoiceData from the server.
Such failures are caused by too many players talking through voice chat simultaneously.
Normally, that data is constantly being freed, but if anything causes your client to lag, such as a round restart, then the voice data will build up, leading to an overflow, and your client disconnects to prevent memory access violations.

There is not much of a solution beyond minimizing client lag and anticipating that not too many players talk between round restarts.
 
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