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Buff half-zaitoichi on vsh

TheCrappyCompletionist

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Just putting this here for those who don't know how the weapon works in VSH:

Half-Zatoichi​

Heals 35HP on hit. Can overheal to +25HP. Honourbound is removed on hit.
 

Peter

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I know quite a few people who use this weapon the way it is just fine with the buff banner.
 

TheCrappyCompletionist

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What would you want buffed?
I don't quite understand regen with boots?
I think he wants the half-zatoichi to be buffed, as well as the boots (gunboats and mantreads)

Putting this here as well for others sake.

Gunboats​

Blocks 60% of rocket jump damage. Reduces fall damage taken.

Mantreads​

Grants higher jump height. Reduces fall damage.
 

Peter

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Don't really see a use to buffing boots/sword combo since the boots are made for use with the market gardener.

As I said, the sword playstyle uses the buff banner usually.
 

TheCrappyCompletionist

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Don't really see a use to buffing boots/sword combo since the boots are made for use with the market gardener.

As I said, the sword playstyle uses the buff banner usually.
I'm not an experienced VSH player, but from what I know, the half-zatoichi is in a good place as-is. If we buff the health on hit, then it becomes harder for the hale to kill the player, and the hale is supposed to be able to kill anyone within 2-3 hits. Not to forget that the team usually has a medic too.
The boots are also fine as they are now, as peter said, they're mainly for rocket jumping/market gardening, and they fill that role nicely.
 

Peter

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Kinda forgot demo could equip it lmao. But yeah eyelander is far superior so maybe the heal amount or overheal cap could be increased.
 

TheCrappyCompletionist

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Kinda forgot demo could equip it lmao. But yeah eyelander is far superior so maybe the heal amount or overheal cap could be increased.
I second this. Maybe increasing the overheal limit might make the half-zatoichi a little easier to use, and give a little bit of leeway when you do get hit by the hale.
 

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