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Completed Block sm_kartme for spies

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Zeprus

Uncharitable

Zeprus

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Sep 4, 2016
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If you have seen others play around with sm_kartme you have probably noticed that sometimes they stop caring, leave their kart behind and float off into the distance. This is merely a graphical glitch but if combined with a spy that uses the cloak and dagger and cloaks before using sm_kartme it can result in this:

Needless to say that an invisible spy that moves faster than other players and deals ~60-100 damage on impact can be irritating at times. I would suggest either blocking sm_kartme while cloaked if that is possible or just blocking sm_kartme for spies as a whole.
 

MiyukiMouse

Swiss Knife

Miyu

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Or is it possible to code that if you use sm_kartme then that your cloak gets dissabled, @Benedevil ? If so, could that become a lesson or would it be too difficult? c:
 

Benedevil

Blackwonder's Own
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What do you mean by lesson? :confused:
I've recently been teaching a couple of people how to code plugins.

The issue has been resolved. Cloak will now be removed if a cloaked spy puts himself in a kart
 
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