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Resolved BlackWonderJB

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swupiz

Strange

wultah

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Apr 13, 2018
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i wish blackwonder jailbreak could make team Blu to not have crit because the red have 15% chance to rebell pls fix i hate it
 

normie

Totally Ordinary
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Feb 6, 2017
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To be fair, the reds have bhop and if you know how to bhop, you can get away without taking any damage.
 

gore

aeiou
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gore

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15%? I'm surprised you managed to get a precise percentage calculation to the amount of times reds could successfully rebel.

The reason why blus have crits is to be able to control the reds more easily as there would always be more reds than blus. Even with crits, blus still manage to lose the round.
 
D

Deleted member 2049

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There is no need to change or remove crits on blu. If you find it hard to rebel, don't complain it's unfair because blus have crits. They are there for easier control of reds and it would be chaos if removed
 

Vick30

Meatball

Vick

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Maybe make blu team have Mini-crits and remove crits from Sniper because he can headshot
Blues still wouldn't have control over the reds. Either have crits or dont. Reds just need to surprise attack the blues and have good aim. Also, what if a sniper fails? The blues must then spend the whole round trying to kill one rebel with mini crits.
 

Steve Harvey Oswald

Blackwonder's Own
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Nov 12, 2016
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1,172
I'm just gonna start Garfielding suggestions like this. It's been suggested so many times, we should make a FAQ.

https://blackwonder.tf/threads/jb-needs-some-tweeks.12859/#post-56920
https://blackwonder.tf/threads/giving-the-blus-minicrits-instead-of-crits.9879/#post-46201
https://blackwonder.tf/threads/less-the-crits-on-blu-jb.9527/#post-45430
https://blackwonder.tf/threads/give...lwars-arena-is-more-balanced.7602/#post-35154
https://blackwonder.tf/threads/remove-crits-for-blu-in-jb.7051/#post-33385
https://blackwonder.tf/threads/warden-being-able-to-turn-crits-on-off.7121/#post-32566
https://blackwonder.tf/threads/jb-deactivate-crits-for-both-team-when-ff-is-on.7013/#post-31543

Wait This Isnt Dilbert.gif
 

gore

aeiou
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gore

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The amount of guards are limited to how many reds there are in the game and then divided in half, thus would always overpower in men. Additionally, not a lot of people are willing to join blu team so there may not always be sufficient amount of guards to control the reds. There is a very low likelihood of a group of guards successfully cooperating with each other, and even then it's still moderately hard enough to control the reds.

The game does also have an aspect on teamwork if anyone ever had that in their vocabulary, so a group of reds could easily rebel if worked together properly.
 
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