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Completed Any suggestions about x20

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Lucas

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Hello everyone, welcome to the x20 thread.
I have been working on this config for some time now and I am really happy that it is finally on a server. Multiple even. Here is a server list with all the x20 servers.
If you have any suggestions or problems with the gamemode. Please post them down below.
If you want something to happen or not to happen, just put an agree/disagree rating on the post or comment to it if it has some points you like and some you dislike.

There is also a changelog here where you can see what changes I have made and when. If a Date is Bold it means it has been implemented, if it is not bold it will be implemented shortly.
29-05-2017
  • Decreased the clip size of the Winger to 1 (was 2 which was still x10).
  • L'tranger should now do 1 damage so it can still give you cloak.
  • Increased the Charging time of the Sydney Sleeper as it didn't feel much faster than x10
  • The Jag and the Eviciton Notice should now hit slower so you can actually finish the animations.
  • Increased the damage of the Diamondback as it did close to no damage.
  • The Eyelander's range has been reduced
  • The Iron Bomber now has more ammo and reloads faster.
  • The Widowmaker now consume 1.5 ammo each shot instead if 6.
30-05-2017
  • The Dalokohs Bar now actually has x20 stats.
  • The Manmelter's projectile speed has been reduced to fix the inaccuracy.
  • The Festive FAN has been fixed to do the same as the normal FAN.
  • The Kunai now does 4200 damage instead of the x10 variant of 2100.
  • The Festive Crusader's Crossbow now has the same reload speed as the normal Crusader's Crossbow
  • Panic Attack now has more ammo.
01-06-2017
  • Festive Force A Nature now has the same stats as the regular.
  • Force A Nature now has more clip size.
  • Eyelander now has reduced range (again, as it was still more than x20 should have)
  • Horseless Headless Horsemann's Headtaker now has the same range as Eyelander
  • Darwin's Danger Shield now has the anti-flinch effect. Don't know if it works yet.
25-06-2017
  • The Eyelander's range has been reduced, again.
  • The Syringe Gun now acutally shoots faster instead of slower.
  • The Soda Popper now has faster firing speed as was meant to have.
  • The Degreaser now has 20% less afterburn damage.
  • The Bazaar Bargain now has x20 stats which I didn't know about before.
26-06-2017
  • The Manmelter has reduced firing speed.
  • The Baby Face's Blaster now has it's stats changed to x10 until I figure them out.
  • The Neon Annihilator didn't have x20 stats.
  • The Flying Guillotine now has x20 stats.

Thank you everyone for playing and participating in x20. See you on the servers :)
 
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2010wolf | Blw.tf

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Make it so the jag and other similar weapons CAN ACTUALLY FINISH THE HIT ANIMATION so that the damage is dealt or whatever...
if you use the jag, and hold down M1 .... because it's TOO FAST it just skips the rest of the hit animation, THUS skipping the part where the damage is dealt

just modify it and other similar weapons, tyyyyyy
 

Woodhouse

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  • Iron Bomber needs buffs, maybe reloading 4 at a time or just faster reload speed, the weapon looks really cool but its just not fast enough
  • The Demoknight attack range is just broken and hard to play against. You can't airblast them away and they can move fast enough to dodge almost any attack. Reducing Attack range to at least normal x10 levels would greatly improve QoL
  • Give the kunai a cap on how much health you can gain from a single target, at around 1000 or so. At this point you can just get 2 stabs and effectively become immortal and unkillable.
  • Add some kind of feature to spy revolvers that make them viable on the non crit server
 

Oxi-moron

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  • Iron Bomber needs buffs, maybe reloading 4 at a time or just faster reload speed, the weapon looks really cool but its just not fast enough
  • The Demoknight attack range is just broken and hard to play against. You can't airblast them away and they can move fast enough to dodge almost any attack. Reducing Attack range to at least normal x10 levels would greatly improve QoL
  • Give the kunai a cap on how much health you can gain from a single target, at around 1000 or so. At this point you can just get 2 stabs and effectively become immortal and unkillable.
  • Add some kind of feature to spy revolvers that make them viable on the non crit server
I would possibly like to see the big kill shoot really fast just to make it even funnier than it already is
EDIT: or possibly just see reskins do different things to give them more purpose
EX:Big Kill shoots faster, lugermorph allows deployment and holster to be sped up, fishcake gives less health than the dalkohs bar but more speed, black rose gives more health
 
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Dirakia

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Liberty Launcher for some reason is broken, the Rockets arent shooting in a straight line and instead behave like the beggers and go offtrack
When spawning, the Rocket Launcher has 5'000 Rockets but when refilling on i.e Station it only like 500, as if it has teh x10 stats again, same for Scottish Res
Unable to punch with Eviction Notice, same goes for The Jag since the animation is too fast to end
 

Dirakia

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Oh also, for some reason Scorch SHot goes through Darwin Shield, even tho it actually gets counted as Bullet DMG
 

Lucas

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Scorch shot doesn't count as bullet damage but as fire damage.
 

Lucas

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to correct, Danger shield has no bullet immunity
It should have: "dmg taken from bullets reduced" "-1" //-200% damage from bullets
This means that you even should get healed by being attacked by bullets.
Or are you talking about the 100% cirts server? The crits have been known to ignore immunity for some reason.
 

Dirakia

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It should have: "dmg taken from bullets reduced" "-1" //-200% damage from bullets
This means that you even should get healed by being attacked by bullets.
Or are you talking about the 100% cirts server? The crits have been known to ignore immunity for some reason.
Nope, on normal server and i get DMG by non crit Shortstop
 

Lucas

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  • Iron Bomber needs buffs, maybe reloading 4 at a time or just faster reload speed, the weapon looks really cool but its just not fast enough
  • The Demoknight attack range is just broken and hard to play against. You can't airblast them away and they can move fast enough to dodge almost any attack. Reducing Attack range to at least normal x10 levels would greatly improve QoL
  • Give the kunai a cap on how much health you can gain from a single target, at around 1000 or so. At this point you can just get 2 stabs and effectively become immortal and unkillable.
  • Add some kind of feature to spy revolvers that make them viable on the non crit server
Was fixing things and saw this post.
  • Iron bomber has been giving a substancial buff in reload speed.
  • Demoknight's range has been reduced.
  • Kunai was given a 4.2k damage as it is two times the x10 value, if it becomes too broken I may edit that later.
  • First pistol that will be modified is the Diamondback, which will hopefully get a higher crit damage. (Still have to look into this and don't know if it is possible.)
 

Dirakia

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Can the Darwin Shield have the Anti-Flinch effect? The Bullet REsistance is almost meaningless if you cant aim your shots which was almost the perfect counter against Pyros who use Scorch Shot
I also think this wouldnt be OP at all.
 

Oxi-moron

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Can the Darwin Shield have the Anti-Flinch effect? The Bullet REsistance is almost meaningless if you cant aim your shots which was almost the perfect counter against Pyros who use Scorch Shot
I also think this wouldnt be OP at all.
My personal opinion is sniper is OP already....but that's my opinion so I don't know how far it stretches to be the truth
 

Dirakia

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My personal opinion is sniper is OP already....but that's my opinion so I don't know how far it stretches to be the truth
He is not really OP
I tested with Lucas yesterday and 2-3 Rockets from far distance and 1-2 from close to midrange and he is dead. And if you think of SNiper being OP then what the hell is Demoknight to you xD
 

Oxi-moron

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He is not really OP
I tested with Lucas yesterday and 2-3 Rockets from far distance and 1-2 from close to midrange and he is dead. And if you think of SNiper being OP then what the hell is Demoknight to you xD
that's because sniper is good at FAR RANGE not close, sniper is like spy, you don't wanna be caught killing or else you get punished severely, and demoknight is severely counter-able with a good pyro
 

xXN00bSlayrXx

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