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Declined A compromise for crits in Jailbreak

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Hyped

Rage Inducing
Joined
Jul 8, 2018
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537
Critical hits for guards have been a debated topic before, I want to post a compromise.
This is coming from a guy that only plays blue.
We should have it so that critical hits have fall off damage (I don't know if this is possible coding wise).
It keeps an (apparently) necessary tool for guards to control prisoners.
And rebels won`t have sky high blood pressure when they get sniped by a pyro with a shotgun.
If you disagree with me please post them below.
Thanks for reading.
 

Hyped

Rage Inducing
Joined
Jul 8, 2018
Messages
537
Why do you play TF2?
I enjoy it’s in depth mechanics and rich gameplay.
I adore the art style and character of all the 9 classes.
I like satisfaction when I improve.
I live for the thrills competitive tf2 provides and the sheer chaos casual tf2 can give.
I don’t enjoy stun mechanics in a first person shooter. They don’t make tf2 unique.

Hey mate, I’ll respond to your stuff
One inattentive guard is enough for a Scout, Sniper, Spy, or even a Pyro to slip away unnoticed.
Reds should be rewarded for being able to slip away, being sniped with a shotgun isn’t fair nor is it deserving considering that guards should be punished if they are inattentive.
will make it so much harder to deal with long-ranged rebels,
Bhopping exists? Going scout is a cool thing to do as well.
Guards can chase rebels and still get them.
Blues don’t need a crutch to get rebels it’s ridiculous.
they WILL need classes that can deal with various rebels
7/9 classes can easily get rebels using Bhopping or other skill based mechanics.
It isn’t necessary to snipe with your shotgun.
Also I have never met you but welcome back mate.
This thread is going to get closed soon but hey it’s worth a shot
 
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