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  1. Turrican

    Zombie Survival balance changes and reworks for Engineers and Medics.

    I believe that there can be some improvements and some nerfs that could be done to make certain perks or things in general to even-out the playing field, so here's my suggestions and I highly recommend adding it to the game as it's been left un-updated for months. The !zs_perks and !nominate...
  2. Turrican

    Medics Vs. Engineers : Buff Engineer's Melees!

    This is again my 3rd attempt, and these changes should be finalized since it's pretty outdated in-design when every engineer has a lower health count because they don't use a specific melee that grants them a HUGE survivability increase because of it's +25 hp bonus bonus (Gunslinger). Stock...
  3. Turrican

    Accepted Medics Vs. Engineers : Fix spawn doors get stuck in these 2 maps please help

    In these 2 maps, Goldrush_Zombie_V3 and Cyberpunk, the spawn doors will get stuck and medics cannot get out of their spawn because they won't open as these doors should be open at ALL times, doors exist (the screenshots are the doors that get people stuck) that lock players in spawn for a fixed...
  4. Turrican

    Accepted Medics Vs. Engineers Add : Pumpkin Festival, Mist, Zs_Hidden, Zs_Hydro, Repository, Rocket Ravine And Oasis.

    Add these new big maps which would bump up the map count from 33 to 40, this would be greatly appreciated so the Zombie Survival server won't have the smallest map pool and be less rinse-and-repeat, map files below!
  5. Turrican

    No C.R.C for a map file / map file differing from mine's aka Koth_Lazarus on my Lenovo Laptop + and Cp_Scarab on P.C.

    I'm having a odd problem trying to play Koth_Lazarus, I deleted both map files and it appeared to be re-downloading as normal, but as soon as it's *right* about to finish it gives me the typical error message, I can't find out why I can't get the map to run despite removing said-map file, I...
  6. Turrican

    Resolved Video Footage of stuck-door bugs in Medics Vs. Engineers (Goldrush_Zombie_V3 and Cyberpunk)

    Doors exist that lock players in spawn for a fixed time limit, despite the time players are in spawn being a variable number The video's I recorded shows areas / doors that I swing with melee are the doors that get players stuck, p l e a s e patch the glitch which causes doors to be stuck, fix...
  7. Turrican

    Declined Medics Vs. Engineers : Replace TFstats with GameME and install a stronger ping limiter

    https://www.gameme.com/en GameME brings fun competition in servers by having real-time statistics. What you can expect is an all-inclusive hosting service offered by the leading provider of player and gameserver statistics. GameME Stats offers a ton of cool features and adds updates...
  8. Turrican

    Medics Vs. Engineers : Weapon Buffs For Both Teams!

    Hello me again, okay to jump right off there's pretty much only 3 shotguns that are pretty much every used, Stock, Panic and Widowmaker, while the last 3 are never used and other weapons for both sides, so here's balance changes from Rushy that SHOULD be added into the server too, more fun perk...
  9. Turrican

    Medics vs. Engineers : 2 maps with the spawn-bug in Goldrush_Zombie_V4 and Cyberpunk.

    Doors exist that lock players in spawn for a fixed time limit, despite the time players are in spawn being a variable number. ^ This was the reason why the spawn doors was stuck in the first place, could you actually make them not close or change the variable number so that the doors can always...
  10. Turrican

    Black-Wonder Zombie Survival Part 4: The Guide For The Teams

    Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, back for the 4th time because I have nothing better to do and today I will help you learn the basics of how to support your team and do some certain common strats and not be useless hunk of organs, and then...
  11. Turrican

    Black-Wonder Zombie Survival Part 3: The Guide For The Last Remainder Of Perks

    Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, back again for the 3rd time because I am a certified insomniac, today I will help you learn the basics of how the rest of how engineer perks work and what you really want to learn as for ways to survive...
  12. Turrican

    Black-Wonder Zombie Survival Part 2: Guide For Engineers / Humans

    Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, back again because I cannot sleep, today I will help you learn the basics of how engineer perks work and what you really want to learn as for ways to survive, in-a-long guide you'll learn almost everything for...
  13. Turrican

    Black-Wonder Zombie Survival Part 1: The Guide For Medics / Zombies

    Hello it is I, Mr. Walker, former no. 1 player of Black-Wonder Zombie Survival U.S, here on today to help you learn the basics of how medics work and what you really want to learn, in-short you'll learn almost everything for medic / zombie so you know before or afterwards so you don't get...
  14. Turrican

    Completed Medics V. Engineers: Add Goldrush_Zombie, Badwater_Zombie, Dustbowl_Zombie_v4, cp_Scarab, Lazarus, Cyberpunk, 2Fort_Cool

    New maps to fit the perk system better and expand it the map selection a bit more so when there's more players these maps would be preferred, remove Dustbowl_Zombie_v2 and replace it with Dustbowl_Zombie_v4 as its the intended final build of the map. P.S: Don't lock us inside of our spawns lol...
  15. Turrican

    Medics vs. Engineer: Several balance change ideas.

    Hello again, so as if right now there isn't much wrong with the perk system including how medics and engineers function, but these are ideas that would help make several feats for each class more utilized and balanced. For engineers: Make 150-hp the default hp for all engineers regardless of...
  16. Turrican

    Medics V. Engineers: Allow 150hp as the default health count for engineers regardless of melee.

    It would be excellent if every engineer, regardless of what melee weapon they're using, would have 150hp as default like they would in Rushy's zombie survival. So why have 150hp be the default hp for engineers is beneficial to anyone, as now you aren't forced to use 1 melee weapon (gunslinger)...
  17. Turrican

    Declined Zombie survival: Unlock the full cp_hybro, pl_goldrush and thundermountain maps.

    Cp_hybro has an entirely missing portion of the map and it would be very great if the metal gates that surround the cave entrances were finally opened up leading to the entirety of the map, then goldrush has the 3rd map blocked off by the gate and would make goldrush 1000x better if you could...
  18. Turrican

    Resolved Zombie Survival Massive game-breaking map glitch

    Right after benedevil was finished porting the new maps, I believe he might've dun goofed on the maps with map stripper by accident, because medics can't go inside engineer spawns while engineers can't go into medic spawns, and resupply cabinets work which engineers can basically camp inside...
  19. Turrican

    Completed Zombie Survival : Add pl_camber, pl_beerbowl_r.c.6, pl_pier, pl_frontier, remove free2fort, pl_emerge.

    So it has come to my conclusion is that free2fort was much larger than I anticipated and it's now a broken mess I didn't see coming, thus it gotta go because of the busted spots within, pl_camber and beerbowl_r.c.6 because those maps were beloved by a fair amount of the playerbase established in...
  20. Turrican

    Completed Medics Vs Engineers, 3 map problems.

    Currently we have 3 issues of the new 6 maps that were added nearly a month ago, so pl_goldrush_zombie_v2, whenever you start the round as a zombie, you are permanently stuck inside the main spawn room and you cannot get out of it, that needs a fix, next is that pl_metropolis_b5 appears twice in...
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