Welcome!

By registering with us, you'll be able to discuss, share and private message with other members of our community.

SignUp Now!

Completed Give buff for hhh and sniper at reds vsh lr

Mouzzies

Unremarkable
Joined
May 15, 2018
Messages
25
since Horseless Headless Horsemann its the worse hale and without his jump its litteraly just like cat and mouse chase for scout with hhh ,so why not add him the jump by hitting the wall,same as sniper high damage but low survivability so just use the same mechanic at normal vsh server,if you hit wall you get height and it remove your hp,there for just made sniper more to be fun to play and not instaly die like 2 mins after the round plays.Just because you are annoying to deal with.
 

10000 Cold Knights

Sentinel
Staff Member
Admin
Joined
Feb 20, 2019
Messages
5,791
Horsemann is unironically much stronger in jailbreak than in normal vsh, more ways to break line of sight.
We could try the wall climb for snipers to see how it goes, but one of the reasons bhop was taken out of the lr was due to its unfairness toward newer players, and current sniper climb is 10x as oppressive in that regard. Maybe reduce your ability to air strafe while climbing before you implement it?
 

Kiri

Australium
Joined
Jun 18, 2018
Messages
783
Not much would change if HHH and snipers could climb walls. It would make the LR much more interesting though. Are there any unreachable/broken spots that snipers could climb to?

Whether this gets implemented or not, the reds will still get demolished by any hale that is familiar with their controls.
 

Meowsler

Positively Inhumane
Joined
Aug 3, 2021
Messages
390
If anything, I'd suggest scouts to double jump and enable pyro jetpack etc. There's a lot of limiting movement in play on Blw already and why scout can't double jump on most Lrs yet astounds me.
 

Chris TCC

Blackwonder's Own
Staff Member
Admin
Joined
Jan 16, 2019
Messages
3,833
If anything, I'd suggest scouts to double jump and enable pyro jetpack etc. There's a lot of limiting movement in play on Blw already and why scout can't double jump on most Lrs yet astounds me.
I'm not quite sure about the double jump myself, I think that might have something to do with the JB plugin itself banning double-jump. Not sure if it's possible to enable it for specific LRs without it causing issues with compatibility.
 

Meowsler

Positively Inhumane
Joined
Aug 3, 2021
Messages
390
I'm not quite sure about the double jump myself, I think that might have something to do with the JB plugin itself banning double-jump. Not sure if it's possible to enable it for specific LRs without it causing issues with compatibility.

I'd be down if double jump is enabled on certain LR's. That allows scouts to play around with the hale more so than before
 

Who Read This Thread (Total Members: 2)

User Who Replied This Thread (Total Members: 7)

Top Bottom