Please note that what I am saying here are simply ideas of which I believe will help better jailbreak as a whole, I am not trying to come off as whiny and annoying by simply putting out my thoughts & feedback on the matter.
I would like to propose a few rules be changed for the jailbreak gamemode to help the gamemode become a bit more fun and enjoyable whilst keeping to it's core and not ruining the whole role playing experience, If you disagree with one of my points below please feel free to tell me why in a reply.
Here's a list of rules I think need to be changed.
You may never "pardon" a red for them to no longer be considered KOS. Once a red rebels, they are considered such until the round ends.
This to me ultimately destroys a very important part of rebelling, you are not able to manipulate and / or attempt to try different methods of rebelling making rebelling a pretty boring thing to do if you are able to achieve it over and over again, The ability for rebels to be pardoned allows the prisoners to help understand the boundaries of a warden and ultimately helps dictate how a rebel, rebels!
Banned Minigames - Shark
I am not sure as of why Shark is banned on jailbreak, it is a minigame that kills off reds at the flip side being a blue, I understand it can be used to force last guard, but a simple way around this is just straight out not allowing shark with 2 people or less. I can also see on the flipside of the coin, that it can be considered Mass Freekill, but this to me is not exactly the same as a gamemode such as Dodge The Rocket due to the fact Shark involves using your melee weapon, which puts you as a blue player, right with the reds.
Banned Minigames - Dodge The Rocket
Going back to my last point with Shark, I believe the flip side of the coin should be used for Dodge the Rocket, it is a literal form of Mass Freekill which intentionally kills a big heap of reds at one time, dodging critical rockets is like dodging your mums jandel, you just can't do it.
No ammo & no breaking vents
I personally believe the idea of disallowing non-rebels from picking up ammo & breaking vents is sort of stupid, especially when it comes to freedays & rebel tactics. You can always add a system to search prisoners aswell as if a guard sees you with rebel, you are done. The act of picking up ammo and breaking vents, announcing it to the server and ruining any way of hidden rebelling & screwing around as a freeday, is rather stupid to me.
Other than that, I think the jailbreak rules are pretty solid and do a good job at keeping players happy, it's tweaking to get the maximum fun out of a gamemode that relies on fun whilst not ruining the gamemode as well.
I would like to propose a few rules be changed for the jailbreak gamemode to help the gamemode become a bit more fun and enjoyable whilst keeping to it's core and not ruining the whole role playing experience, If you disagree with one of my points below please feel free to tell me why in a reply.
Here's a list of rules I think need to be changed.
You may never "pardon" a red for them to no longer be considered KOS. Once a red rebels, they are considered such until the round ends.
This to me ultimately destroys a very important part of rebelling, you are not able to manipulate and / or attempt to try different methods of rebelling making rebelling a pretty boring thing to do if you are able to achieve it over and over again, The ability for rebels to be pardoned allows the prisoners to help understand the boundaries of a warden and ultimately helps dictate how a rebel, rebels!
Banned Minigames - Shark
I am not sure as of why Shark is banned on jailbreak, it is a minigame that kills off reds at the flip side being a blue, I understand it can be used to force last guard, but a simple way around this is just straight out not allowing shark with 2 people or less. I can also see on the flipside of the coin, that it can be considered Mass Freekill, but this to me is not exactly the same as a gamemode such as Dodge The Rocket due to the fact Shark involves using your melee weapon, which puts you as a blue player, right with the reds.
Banned Minigames - Dodge The Rocket
Going back to my last point with Shark, I believe the flip side of the coin should be used for Dodge the Rocket, it is a literal form of Mass Freekill which intentionally kills a big heap of reds at one time, dodging critical rockets is like dodging your mums jandel, you just can't do it.
No ammo & no breaking vents
I personally believe the idea of disallowing non-rebels from picking up ammo & breaking vents is sort of stupid, especially when it comes to freedays & rebel tactics. You can always add a system to search prisoners aswell as if a guard sees you with rebel, you are done. The act of picking up ammo and breaking vents, announcing it to the server and ruining any way of hidden rebelling & screwing around as a freeday, is rather stupid to me.
Other than that, I think the jailbreak rules are pretty solid and do a good job at keeping players happy, it's tweaking to get the maximum fun out of a gamemode that relies on fun whilst not ruining the gamemode as well.