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SignUp Now!I would actually argue that it makes it more frustrating to rebel. Basically any 1v1 where you don't get the first hit means that you're dead (unless the guard can't aim). Maybe it's because of bias, but the way I see it is that having a successful rebel has to do with the guards being bad and not you being good. I don't know if this makes sense so I'll give an example. Imagine going up to a blu soldier, you caught him off guard and get the first shot dealing 100 damage. What determines if you get the kill is if he hits the crit rocket or if he misses. If he misses you win the 1v1, if he doesn't you die. Since crits also have no fall-off damage depending on the map it could be very tedious to try to get the first hit since they can just spam you from a distance if there's no cover.Crits make it more fun to rebel and actually make it possible for ppl to survive on blu
"It's so easy to rebel with crits" I feel like you forgot what rebelling is. Yes, escaping is part of rebelling and it is the easiest part. But the part that is unfair is the second part where you have to try to kill the Blus. They have crits, it's easy for them to kill you.Because it's so easy to rebel with crits that not having crits is a death sentence for BLUs every single round.
Because REDs heavily outnumber BLUs and, without crits, the REDs can just rush the BLUs.
Because crits make it a bigger risk when you decide to rebel.
Because the gamemode is overall better with crits than without. The gamemode would be pretty much unplayable if crits weren't enabled. No-one will play BLU after a time because of how stupid it is to kill one rebeller with non-sniper classes.