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Completed Rtd For All literally KILLING servers

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Unicake

Truly Feared
Mapper

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Today on a Server someone used the "RTD for all" command and after that the Server just got killed completely.
We didn't get any messages like "Server shutting down" after it, It just literally sent us to the Main menu.
When rejoining everyone had this error pop up in their console:
"st_Error: CL_CopyExistingEntity: missing client entity 1."

After a while I contacted Benedevil about this and he said:
Benedevil:
Seems like it didn't recover after the crash

This is proof "RTD for all" can completely shut down a server. This is not the only Issue with the feature but This is probably the BIGGEST ISSUE we found about it yet. We all know it can also create Chaos in a completely normal round, get people stuck outside the map, lead to freekills with the Sentry rtd and may result in Bugs the round after.

I guess it didn't get removed before because it was just a "fun little ting for giggles" but now If it's a threat to the servers I am certain I absolutely want it removed.
 

SJ_Weeb

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May I also add that it can also crash the server and it has happened a few times in the past. Even today the server crashed again due to an RTD effect.

If I may, I would suggest placing a time limit on RTDs to prevent spamming. In the other servers like 2Fort, there was a time limit given to a person every time they used an RTD. I don't know if it is possible but if it is, please do so as it may help reduce further crashes.
 

Unicake

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Your thread is about lowering the price or removing the thing, This thread is informing that it can be a threat to servers
 

Yelowchy

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Perhaps it’s the newest rtd result: Kill server. Literally just shuts down the whole server.
:3
 
D

Deleted member 2049

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Probably just gonna get another price increase like last time lol
 
D

Deleted member 2049

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I pointed out the threat though.
If it really bothers you that much, then this thread will probably be merged with the one you posted. Not like it makes that big of a difference since both are to remove RTDs
 

Hyped

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Not like it makes that big of a difference since both are to remove RTDs
Mine was to limit them and as unicake said
This thread is informing that it can be a threat to servers
Removing rtd wont work because there are a vocal majority that want them to stay, that's why i proposed to limit them against the useless decision to increase the price
 
D

Deleted member 2049

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I'm not able to see how someone can still want RTD in jailbreak even after all the trouble it causes. Are people really that desperate for a crutch to rebel just because they cant do it themself?
 

Jim

Cutiepie.tf
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I'm not able to see how someone can still want RTD in jailbreak even after all the trouble it causes. Are people really that desperate for a crutch to rebel just because they cant do it themself?
You've used RTD for all yourself at least once. You must have been really desperate to rebel because you couldn't do it yourself.
 

Hyped

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There are many reasons.
Rebelling is already insanely difficult with Guard Crits.
People don't care if it kills a server. Some people just want to watch the world burn (Sorry I'm a huge batman fan)
Blackwonder jb rules create an environment where rebelling is just way too hard, as a result rtds are spammed.
Also polls have been put up before proving that the people that defend rtds still exist, it's stupidly stupid.
What do you expect when theres a thread that believes stun mechanics in a first person shooter was what made tf2 unique from other shooters.
 
D

Deleted member 2049

Guest
You've used RTD for all yourself at least once. You must have been really desperate to rebel because you couldn't do it yourself.
I used it before because there was some warden who didnt know what they were doing. I dont care about rebelling since I usually play blu more than red. How about you know the reason behind something before you go and throw something like that?
 
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