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Declined Two deathrun annoyances, and solutions.

Yelowchy

Gore-Spattered
Joined
Apr 10, 2018
Messages
258
Hi. As an avid blw Deathrun fan, i decided to create this thread, too expose some of the small annoyances you encounter in blw's Deathrun.


1# Activator's roll the dice.

As some of you probably know, Roll the dice is currently enabled in Blw's Deathrun servers. While both blu and red can roll, rtd's who's only purpose is to kill the player for instance time bomb, it will only kill the player if he is on the Blu team (activator). This is obviously an unfair advantage for the Red team (runners), as the activator can't use rtd without risking a loss, while the runners can rtd safely without worrying too much.

Example: A
Runner Steve: Roll's time bomb
Runner Steve: Doesn't die, and waits for the cool down to expire before using rtd again.

Example: B
Activator Brian: Roll's time bomb
Activator Brian: Dies.

Example: C
Activator Mike: Roll's increased speed
Activator Mike: Can move faster between different button's, securing him an easier win.

(Activators area in Deathrun, usually has a speed boost platform, however it often moves too fast/slow, and the Bhoppers have skipped the trap by the time you get off the platform)

Proposed solutions.

1. Both sides die to rtd effects: Activators and Runners alike always have to take a risk when using rtd. (best solution)
2. Runners die to rtd effects: Runners can no longer get the trap-skipping god mode, without taking a risk.
3. Removing killing rtd effects: Nobody has to worry about getting killed by an rtd effect, but the runners have a slight advantage due to their numbers.
4. Outright removing rtd: Deathrun is more fair, but less fun. (bad solution)

While some of you may argue that this is a small problem, from my experience activators lose rounds DAILY, due to the current rtd system.

2# Weapons in deathrun.

Currently, Blackwonder's Deathrun server's are restricted to melee only. While this isn't a bad thing, it restricts the available easter eggs, on certain Deathrun maps.

Deathrun maps, with weapons required easter eggs:

Vsh_dr_newporkcity_V4
Dr_delay_b3
Dr_Wolfenstein_V3 (Currently active in blw's Deathrun servers)
Dr_derelict_prime_x (Currently active in blw's Deathrun servers)
Dr_space_V10
Dr_egypt_V4
Dr_Supermario64_V5 (old version of the current one)
Dr_block_V6 (also an old version).

in this article: @Wanka
Presents valid arguments, why globally enabling weapons on Deathrun servers is a bad idea.However there is several ways to enable weapons in Deathrun, without risking players skipping traps, which i have written below.

Proposed solutions.

1. Enable stock weapons for all classes. (Mildly exploitable)
2. Enable the stock minigun for the heavy. (The minigun is the optimal weapon to enable, as it makes you move slower while firing).
3. Outright enable all weapons globally. Players can skip traps. (Bad solution)

Afterword.

After reading this thread, i hope you understand some of the annoyances you sometimes encounter in blw's Deathrun servers. and i hope for your support regarding these issues on the Deathrun servers. Sincerely, -Yelo Chey
 

Jim

Cutiepie.tf
Staff Member
Admin
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Dec 3, 2016
Messages
2,836
RTD is an individual risk. If you don’t want to die, don’t use it. Weapons are just going to be annoying. IMO
 

Buster

Who you gonna call?!
Staff Member
Admin

Corvin

Snooze
Joined
Jun 26, 2016
Messages
1,395
I don't think the weapons are worth it for those few easter eggs, but the rtd could be patched up, I would actually like if blue never died because of an rtd since he's already going to lose in the majority of cases and I agree that reds should be able to die.
 

will5023

Can fly, can fight, can crow.
Joined
Dec 19, 2016
Messages
1,726
vote says that blue rtd should be fixed to not dying at least, perhaps even switching so reds die instead (would fit with the theme) set to, to do
 

Benedevil

Blackwonder's Own
Staff Member
Owner
Developer
Joined
Sep 28, 2015
Messages
3,325
People on red don't die with timebomb? Also we won't be adding weapons to deathrun, we had that once before and it did not work out sadly.
 

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