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Resolved The first round problems

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Windflow

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Apr 15, 2017
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When the map changes Punishments like Mutes and gags and teambans will be lifted for a short time until sourcebans detects that you are muted / gagged / teambanned Its really not a big problem but i made this because some mic-spammers will micspam Rarely during this time or a teambanned person will enter blu in jailbreak and stays on blu and the teamban does not autoslay when the round is on its not a minor or a major bug its just a small problem
 

Buster

Who you gonna call?!
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Corvin

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Jun 26, 2016
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1,395
This cannot really be fixed. It takes time for the server to access information. Sourcebans is relatively slow because of the amount of servers/mutes/gags etc. we have.

The teambans plugin could probably be changed so after it loads it checks the blue team and moves people if they're teambanned.
 

Noodl

Something Else
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Noodl

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Feb 24, 2016
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437
The teambans plugin could probably be changed so after it loads it checks the blue team and moves people if they're teambanned.

We would then get complaints about the first round being a timewaste because of 4/6 of the guards being moved.

It's not a volume issue. I've seen communities with far greater numbers of bans. It's just the database performance itself.
 

Pablo The Wizard

Face Melting
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Jan 3, 2017
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471
IMG_3600.jpg


So you know this is against the rules but you still did it yourself and claimed you didn't know it was against the rules when you got punished for it?
 

Benedevil

Blackwonder's Own
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Sep 28, 2015
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Yeah we are always actively looking into database performance enhancements, but since we have such a huge amount of servers and thus data, it is quite hard to optimize everything
 
D

Deleted member 2120

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It is only 5 minutes (or 4, I forgot). Really you have to deal with it.
 
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