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Modify Hide & Seek Day LR

foop

New Member
Joined
Mar 2, 2026
Messages
1
i think Hide & Seek would be much improved by these changes:
  • Low gravity (would open up many more interesting hiding spots)
  • Scout double/triple jump (same as above)
  • Increase round length (less failrounds)
let me know what y'all think :u)
 

CutePyro0

Strange
Joined
Mar 11, 2026
Messages
13
Adding Low gravity to hide and seek would be a cool addition I think given it opens up some cool hiding spots which may make it actually very fun to play as a blue for on some maps
giving the scout the ability to double/triple jump seems redundant if low gravity was to be added so i think it would be best to be one or the other for this

increasing the round length I think would make a nice change as currently some maps make hide and seek basically an instant win for reds due to map size
 

Irisu

Somewhat Threatening

Gonzaz

Offline
Joined
Feb 15, 2025
Messages
65
why need to increase round length if they cant find anybody they just have skill issue k< also I imagine some bullshit spot a sniper will get on with low grav and triple jump
 

CutePyro0

Strange
Joined
Mar 11, 2026
Messages
13
why need to increase round length if they cant find anybody they just have skill issue k< also I imagine some bullshit spot a sniper will get on with low grav and triple jump
well i mean they are some spots already which are just bullshit such as hiding in secrets like the bathroom on one of the maps forcing us to ether vote slay them or have an admin force open the door

generally speaking low grav just sounds like adding more spice into a blue sided game (given they are frozen) but i do think its ether one or the other not both as you could then get to places which makes u unreachable for most classes that are seeking
 

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