Right now, the rule is this huge block of text, "Starting a minigame is considered going beyond the area you are in after passing through the door or climbing up the ladder of that specific minigame. For example on most obstacle courses you can climb into the game but you cannot go to an area where you'd need to jump or avoid a hazard to continue. On a game like climb you can go up the ladder / teleport into the game but may not go any further. If warden says to start a minigame you must go beyond the area listed above. If warden says to go to a game but not to start you may not go beyond the area listed above. If warden orders reds to simply "get inside" of a minigame, the reds may choose to start or not if possible before warden forces them to do so."
My suggestion,
"'Starting a minigame' is defined as going beyond the starting point after passing through a door or climbing a ladder.
This will change this rule being such an outlier compared to others, although not as important as others, yet felt choppy, and unclear to read compared to everything else.
Also textwall ;(
My suggestion,
"'Starting a minigame' is defined as going beyond the starting point after passing through a door or climbing a ladder.
- In obstacle course, you may go to the start, which is usually connected, but you may not go further.
- In Climb, the first jump; usually indicated as a ladder can be climbed but not further. If the warden orders the Reds to start a game, they must go beyond the specified area.
This will change this rule being such an outlier compared to others, although not as important as others, yet felt choppy, and unclear to read compared to everything else.
Also textwall ;(
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