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Can you be punished for that?

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C2014

Scarcely Lethal
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  1. I have a basic and curious question.
    • RTD is a server feature, but it can be used as an anti-game, for example in Deathrun this sniper and soldier. They used RTD and took sentry and dispenser. And with that they stayed on top of them, preventing them from losing. But 21 square is a matter of luck and with that it would be an anti-game perhaps. My doubt is if I should report this and if there are any penalties for it.

      -I've also seen a lot of people doing it on: Spinner, Color game and certain boss occasions.


 

12gamers18

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That would be RTD exploit and it is punishable. Using the Dispenser and Sentry rtd to avoid traps or minigames in Deathrun is not allowed.
 

Alex.bsp

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Eh I guess? In hindsight it really isn't that big of an issue. If this is their first offense, it's not even worth punishing them since they probably didn't know better. If I was on there when it happened, I probably would have just destroyed the buildings and nothing more.
 

12gamers18

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I dont think its worth a ban when its their first time doing that, it is when they know about it and done a couple times. Im still unsure of it. But i think when a mod or admin sees that ingame, they would remove the building and tell them not do it anymore. Possibly by warning
 
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sunstep

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@Benedevil Check my repository for the solution.

And for everyone else here: The solution to fix this is so easy that it's actually not even worth banning the player doing it. Just report all minigames that allow this kind of exploit and I'll be happy to patch them.
 
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Alex.bsp

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@Benedevil Check my repository for the solution.

And for everyone else here: The solution to fix this is so easy that it's actually not even worth banning the player doing it. Just report all minigames that allow this kind of exploit and I'll be happy to patch them.
This isn't even a deathrun/map issue though, it's a plugin issue since any map that has a trigger_hurt can sometimes be avoid by placing a sentry or dispenser over them with rtd. Best solution is to just remove build a sentry/dispenser roll from deathrun.
 

sunstep

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This isn't even a deathrun/map issue though, it's a plugin issue since any map that has a trigger_hurt can sometimes be avoid by placing a sentry or dispenser over them with rtd. Best solution is to just remove build a sentry/dispenser roll from deathrun.
I prefer to fix this per map because sometimes dispenser and sentry can be useful.

I just create a logic_timer and add the output OnTimer Obj_* Kill

This is good because you can make it kill sentries / dispensers whenever you need it to. Example: in deathrun it's pretty good to have sentry / dispenser at fight minigames, but not at minigames like spinner / anything else that has breaking floors or trigger hurts you can avoid.

Plenty of possibilities if you let the map fix the issue. In my opinion it's not worth it to fully remove the perks.

But if you really need an alternative solution, I'd suggest make the sentry / dispenser disappear when the timer runs out instead of keeping it forever. I'm pretty sure Benedevil can do this already, but to make it easier he can also copy paste it from here. But I still stand for per map fixing because of the control it gives.

Code:
"Effects"
{
    "spawndispenser"
    {
        "time"        "20"
        "settings"
        {
            "level"    "3"
            "keep"    "0"
        }
    }
    "spawnsentry"
    {
        "time"            "20"
        "settings"
        {
            "level"            "2"
            "keep"            "0"
        }
    }
}
 
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Alex.bsp

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I prefer to fix this per map because sometimes dispenser and sentry can be useful.
It's simple to do yah, but there are a lot of deathrun maps that have so many trigger hurts that you're able to avoid with the exploit. Too much effort for such a little bug.

BUT

I like this suggestion.
But if you really need an alternative solution, I'd suggest make the sentry / dispenser disappear when the timer runs out instead of keeping it forever.
I think this is a very good compromise.

just create a logic_timer and add the output OnTimer Obj_* Kill
Also, I could be 100% wrong but won't this badly affect the few deathrun maps that have preplaced sentries for traps and such? Seems bit counterintuitive.
 

Chris TCC

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judging from the votes, it doesn't seem like many think it's a good idea to add a limit on spawned buildings purely for DR minigame exploits.
1647952721662.png


I guess we'll stick to the old-fashion way of punishing those who knowingly exploit.
 
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