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SignUp Now!Dead ringer on top.Bhopping spies with dead ringer are annoying and pain
Bhopping Hales aren't fun to play against. Bhopping spies aren't fun to play against.
You don't need bhop to play vsh, it was and still is balanced for use without bhop.
Bhopping spies with dead ringer are annoying and pain
^Dead ringer on top.
So pretty much most classes can't out run the Saxton without Bhop
Pyro and Scout are very hard classes to kill... ?. No they are not, the majority of the time they're just very confident in their methods of keeping saxton away (ie; Force of Nature and Airblast) and that's usually their downfall, running out of ammo or missing a single shot.Here's the problem with bhop in Saxton Hale:
Obviously all of this doesn't matter if people don't understand how to bhop correctly, but if the hale knows how to bhop efficiently it becomes incredibly difficult for reds to win. As for reds bhoping: there's a reason why there isn't a single class who can outrun Hale in regular VSH, I don't see why this should be different in JB's version of VSH.
- If a red bhops (and hale doesn't) then it becomes much more difficult for the hale to kill them, especially when they're an already hard-to-kill class like Scout, Pyro, Spy...
- If the hale bhops it becomes impossible for most reds to run away from the hale, it just takes one Hale jump and you have enough speed to outrun every single class in the game. Couple this with bhop and in some JB maps Hale can traverse to the other side of the map in mere seconds.
I feel like your forgetting knockback exist and it is very easy to poke saxton twice with a revolver or pistol to kill his speed.If the hale bhops it becomes impossible for most reds to run away from the hale, it just takes one Hale jump and you have enough speed to outrun every single class in the game. Couple this with bhop and in some JB maps Hale can traverse to the other side of the map in mere seconds.
you really think spy minicrits can kill the speed of a hale travelling upwards of 1000 hu/s ?? From all my experience playing vsh in jailbreak, a bhopping hale wins, a non bhopping hale loses. This isn't fun for people who don't play source games all the time and don't know how to properly bhop.Pyro and Scout are very hard classes to kill... ?. No they are not, the majority of the time they're just very confident in their methods of keeping saxton away (ie; Force of Nature and Airblast) and that's usually their downfall, running out of ammo or missing a single shot.
I feel like your forgetting knockback exist and it is very easy to poke saxton twice with a revolver or pistol to kill his speed.
I actually really like Cowboys idea and it does sound like a fair trade considering spy needs to unholster the dead ringer anyway to deal trIcKsTAb damage.
Does Hale get extra hp in the classic gamemode? If not, why would he need it in jb?you really think spy minicrits can kill the speed of a hale travelling upwards of 1000 hu/s ?? From all my experience playing vsh in jailbreak, a bhopping hale wins, a non bhopping hale loses. This isn't fun for people who don't play source games all the time and don't know how to properly bhop.
I think the current Hale should have a hp buff though as most Hales now lose without their funny bhop crutch.
Removing dead ringer also wouldn't do anything as something just as annoying weapon called the invisible watch exists which can also tank a hit from Hale. Also, as I said before, Hales who know how to bhop would win most of the time so nerfing the red team isn't a good idea.
Im pretty sure he means to revert the hale hp nerf. Still being mad or annoyed because you'd lose to a bhopping hale sounds like a skill issueDoes Hale get extra hp in the classic gamemode? If not, why would he need it in jb?
It isn't really a skill issue when you just get one shot.Im pretty sure he means to revert the hale hp nerf. Still being mad or annoyed because you'd lose to a bhopping hale sounds like a skill issue