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Completed Enable red airblast (Jailbreak)

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Peter

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As of the time of posting, both Blus and Reds can airblast projectiles but cannot push players.

I see why this is a problem for Blus as many guards used it to constantly bait and freekill reds pushing them away while they are baiting, pushing them into minigames (sometimes to their deaths), etc. It also makes it near impossible to kill pyros while you are rebelling with a melee weapon (which is obviously a problem since Reds spawn without ammo).

I think that as a Red, when you rebel as pyro, not having an airblast makes your flamethrower almost useless as most Blus will just crit you with their melee instantly killing you. It also means that it is much harder to use the degreaser + flare combo as this relies on pushing them into a predictable path and critting them with the flare.

So, I think Reds should be able to airblast and Blus should not be able to airblast. It will still be very hard to rebel against certain classes (especially pyros who have full crits and no afterburn) but will be a step in the right direction to making pyro less useless at rebelling with ammo. Let me know whether you think Blus should also have airblast (or maybe just the warden).
 

Hordan

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I can see it being useful for all teams, but sadly there is always a smartass that will use it to do bad things on the blu team so to avoid problems it should continue blocked, witch is sad, but red I think they can use it freely.
If only there were no smartasses in this world...
 

Real Darkness Owl

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I think this is good for pyro who rebel.
I am going to explain this more. I think “RED” pyro to have air blast, however blue pyro shouldn’t have air blast anyway since it easy to abuse air blast on the blue team.
 
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10000 Cold Knights

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Objectively speaking? You already have 2 flamethrower that can crit boost themselves and any airblasted projectile is also a guaranteed crit. You don't need to push people.
Subjectively? Get gud scrubs, you don't need push to rebel. Go play on a deathmatch server if you wanna puff+sting ;p
 

Real Darkness Owl

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Objectively speaking? You already have 2 flamethrower that can crit boost themselves and any airblasted projectile is also a guaranteed crit. You don't need to push people.
Subjectively? Get gud scrubs, you don't need push to rebel. Go play on a deathmatch server if you wanna puff+sting ;p
That really good point tho...
 

BananAsriel

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This suggestion is interesting but i think everyone is overlooking the real problem, the issue isn't the lack of an airblast to push, theres a lot of factors that can change how well someone can rebel in a match, some depend on the rebellor and others depend on the cooperation of your teammates and the efficency of the guards but there is a factor that impacts the most on how well you can rebel and it has a lot to do with this suggestion, and that is... you're playing Pyro on red ._.

this post is 80% shitpost but let's be real, you're playing the worst class to pick to play as in a team where you start with only melee weapons and the entire point and power of your class is the primary weapon unlike literally every other class, even demoman can get away with this as a demoknight or the caber and Sniper doesn't have to walk into the guards to actually damage them.
 

Peter

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Objectively speaking? You already have 2 flamethrower that can crit boost themselves and any airblasted projectile is also a guaranteed crit. You don't need to push people.
Subjectively? Get gud scrubs, you don't need push to rebel. Go play on a deathmatch server if you wanna puff+sting ;p
There are only two classes in the game that rely on projectiles and most jailbreak players use a shotgun as their secondary for soldier and demos can easily charge you down and kill you with their melee (or use their sticky jumper/launcher). Also, there is no point to removing the push feature, if you want to push people as pyro... why not on jailbreak? There is no reason for it to be absent from the gamemode when it is in every other part of tf2, it doesn't make any sense to new players or to me why it's not in jb.
This suggestion is interesting but i think everyone is overlooking the real problem, the issue isn't the lack of an airblast to push, theres a lot of factors that can change how well someone can rebel in a match, some depend on the rebeller and others depend on the cooperation of your teammates and the efficency of the guards but there is a factor that impacts the most on how well you can rebel and it has a lot to do with this suggestion, and that is... you're playing Pyro on red ._.

this post is 80% shitpost but let's be real, you're playing the worst class to pick to play as in a team where you start with only melee weapons and the entire point and power of your class is the primary weapon unlike literally every other class, even demoman can get away with this as a demoknight or the caber and Sniper doesn't have to walk into the guards to actually damage them.
Pyro is probably my favourite class to play as in jailbreak, they have decent hp, they have decent speed, and they have some good melees such as the powerjack and the back scratcher. If you're point is that the pyro is the worst class to play as in jailbreak then I do not see the issue with slightly buffing them as it will make the class more viable.

Pyro is a class that often dies while rebelling. Demoknights are very strong and without airblast, pyros stand 0 chance. Pyros like using the puff+sting combo. Giving them back one of their main mechanics seems like an obvious thing to do to me.
 

Tax Fraud

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Realistically, there are very few scenarios where pushing or not pushing a guard will make a difference. Blues have crits and stopping your flamethrower stream to airblast only puts red at a disadvantage. Pushing unaware guards into minigames would be hilarious, I think. I think it would be okay to add.
 

10000 Cold Knights

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Realistically, there are very few scenarios where pushing or not pushing a guard will make a difference.
You mean aside from demoknights, right? The only non-splash option for demos aside from Sticky Jumper, which would also get shut down by even a bad m2 pyro?
bro are you allergic to giving reds advantages
The point of the game is for reds to be at a disadvantage weapon-wise. Even things out too much and blue becomes even less desirable to play as.
There is no reason for it to be absent from the gamemode when it is in every other part of tf2, it doesn't make any sense to new players or to me why it's not in jb.
It's absent from jailbreak because of its impact on rounds when used on blue, and unlike with the YER and rebel plugin there's no check on airblast, aside from just getting ammo, to compensate giving reds that kind of advantage over blues.
Pyro is a class that often dies while rebelling. Demoknights are very strong and without airblast, pyros stand 0 chance. Pyros like using the puff+sting combo. Giving them back one of their main mechanics seems like an obvious thing to do to me.
The problem is this change kills demoknight, and by extension demo, as a viable option for blues. Pipes either cause MFK's or get reflected back at you, sticky trapping is banned, and now with this melee isn't an option either, as no competent pyro is going to even let you get close. It literally becomes an instant win class for guards melee-only rounds as well.
 

Tax Fraud

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You mean aside from demoknights, right? The only non-splash option for demos aside from Sticky Jumper, which would also get shut down by even a bad m2 pyro?
All classes should have counterplay. Do rockets and the force of nature not also stop charges? Why disallow a mechanic that counters a singular sub-class?
 

Hordan

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Reds should be rewarded for rebelling which is insanely difficult already with the crits at hand.
No one likes playing blue anyway so there’s no point in catering to the very few.
Indeed, they should, but be rewarded by wining the round not just by being able to kill all blus. In my opinion all maps should have a way to escape so reds can win without even coming close to blus, its realy sad for a blu when they have to confront reds with guns because they are outnumbered (thank god for krits) especialy if there is a main sniper. I dunno about the other servers but in JB-BR as soon as a main sniper enter the red team and rebels, the entire server becomes red team. No one wants to deal with that. That secret in turbine where you can get in that box near the cells and get ammo is unfair to blu team.
 
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crikey

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Reds should be rewarded for rebelling which is insanely difficult already with the crits at hand.
No one likes playing blue anyway so there’s no point in catering to the very few.
They shouldn't be rewarded as it isnt hard at all to rebel as red lol. Even with the crits its still easy to get weapons and kill the blues. Just be good at playing red. If reds were rewarded for rebelling it would make the game unbalanced.
 
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