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Declined lost's Ban appeal

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lost

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Nikita

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Dec 26, 2020
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Username: lost

What is your type of punishment?
Ban

Where were you banned from? Servers

What is your SteamID? STEAM_0:1:32498729

Who has punished you?
Velcro

Why were you punished?
Hacking

Why should we revoke your punishment?
I do not cheat, and have not cheated. I looked at the demo recorded, and I believe I was unjustly banned based on tracking a demo walking in a straight line. I regularly stream and have sniped in UGC plat for over 12 seasons coming in 2nd and 3rd in some seasons, and have played in prem (EU equivalent of RGL invite) and the nations cup. The demo shown in the report has 2 instances that were seen as me cheating, 1st being tracking a demo walking in a straight line, and I am not sure what made the shot in the 2nd suspicious.

sorry i put in wrong steam id
 
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RainbowRobb

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Player's ID



Steam ID: STEAM_0:1:32498729
Steam3: [U:1:64997459]
Community ID: 76561198025263187
Custom URL: e1ne
Url history: https://steamid.uk/url/e1ne
SteamID URLhttps://steamid.uk/profile/76561198025263187
Community URLhttps://steamcommunity.com/profiles/76561198025263187
 

Puddin²

Nº1 Closet Hacker
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Puddin'

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Feb 8, 2019
Messages
654
Username: lost

What is your type of punishment?
Ban

Where were you banned from? Servers

What is your SteamID? STEAM_0:1:32498729

Who has punished you?
Velcro

Why were you punished?
Hacking

Why should we revoke your punishment?
I do not cheat, and have not cheated. I looked at the demo recorded, and I believe I was unjustly banned based on tracking a demo walking in a straight line. I regularly stream and have sniped in UGC plat for over 12 seasons coming in 2nd and 3rd in some seasons, and have played in prem (EU equivalent of RGL invite) and the nations cup. The demo shown in the report has 2 instances that were seen as me cheating, 1st being tracking a demo walking in a straight line, and I am not sure what made the shot in the 2nd suspicious.

sorry i put in wrong steam id

>I regularly stream and have sniped in UGC plat for over 12 seasons coming in 2nd and 3rd in some seasons, and have played in prem (EU equivalent of RGL invite) and the nations cup.

Your achievements, if you want to call them that, are completely irrelevant to me and they should be completely irrelevant to anyone actually looking for hackerboyes. Like yourself.
And here's why they're irrelevant:

>1st being tracking a demo walking in a straight line
... through a wall, you seem to have forgotten to add that part
nice aimkey btw, real cute

3cWtZtw.gif


and here it is in 50% speed, just so everyone can see how you do hear the Demoman charging from that direction but also how your crosshair """"randomly"""" sticks to the Demoman which you then over-correct

zesj6O8.gif


Let me know if I need to add more .gifs.
 

lost

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Nikita

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Messages
4
That tracking, when i was actually shooting at him, was for an extremely short amount of time, and is not impossible to do for the half a second the demo showed up on screen. I would also call it and overstatement to say that I tracked him through a wall. I have a rather slow sensitivity, and often make movements in more then 1 motion instead of doing it all in one swell swoop, and often time have to swipe away my mouse cord which gets in the way because of the distance I have to move my mouse some times. You can also see me doing the same movement to try and clear my mouse cord from being in front of my mouse at ticks 10500. the only thing that made this one suspicious is that there was someone there, but I don't think thats uncommon if I am trying to have my mouse at head level anticipating targets I'm trying to anticipate someone being there. It is a small corridor, and its not like I tracked him coming out of spawn or through a wall for multiple seconds and dozens of ticks.

This 1 isolated instance of me "tracking" someone through a wall isn't repeated and my cursor was only on him for less then 10. Slowing it down makes it look like my cursor was on him for far longer then what it actually was. I also don't see how you got the idea that I was using an aimkey as opposed to a triggerbot or any other cheat, are you saying I used the aimkey to aim at him through the wall or to shoot him? What is repeated though is me preaiming the corridors when im turning them, you can see me do it at 11000, 23000, 29000, 34000 basically whenever I turn the corner and I expect people to shoot. The only difference is that at 3000 my mouse cord was in the way, so I had to do it in two motions, and that there was actually someone there. You can see my preaim the dropdown spawn everytime I go into that hallway in anticipation of someone to shoot or dropping down on me as I'm trying to go through. You can also see throughout the demo me picking up my mouse leaving my cursor in sometimes random places that before i'm about to move where I want to aim. 20500 for example. I would indeed like to you add more gifs of me doing this.

some of the players in that list were already seen as suspicious and had other reports on them for much more obvious things like actually tracking players through walls they had no business preaiming at prior to VAC banning them, especially the ones who won the top divisions. I am not saying that it absolves me of any wrong doing, but I am saying that doing things like pre aiming at corners for anticipating targets isn't something special, and something a lot of hitscan players who don't have the luxury of insanely fast sensitivity do. Its a habit, and sometimes it's justified, like when there is actually someone around the corner. I point out my experience because its a habit may other snipers do when the are anticipating people on their flanks. It's not even a TF2 concept, its just a hitscan concept. It's more obviously seen in games that require much more hitscan skill like CSGO or valorant.

I also still don't quite understand what made the other ticks noted in the original report suspicious.
 
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Puddin²

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Puddin'

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That tracking, when i was actually shooting at him, was for an extremely short amount of time, and is not impossible to do for the half a second the demo showed up on screen. I would also call it and overstatement to say that I tracked him through a wall. I have a rather slow sensitivity, and often make movements in more then 1 motion instead of doing it all in one swell swoop, and often time have to swipe away my mouse cord which gets in the way because of the distance I have to move my mouse some times. You can also see me doing the same movement to try and clear my mouse cord from being in front of my mouse at ticks 10500. the only thing that made this one suspicious is that there was someone there, but I don't think thats uncommon if I am trying to have my mouse at head level anticipating targets I'm trying to anticipate someone being there. It is a small corridor, and its not like I tracked him coming out of spawn or through a wall for multiple seconds and dozens of ticks.

This 1 isolated instance of me "tracking" someone through a wall isn't repeated and my cursor was only on him for less then 10. Slowing it down makes it look like my cursor was on him for far longer then what it actually was. I also don't see how you got the idea that I was using an aimkey as opposed to a triggerbot or any other cheat, are you saying I used the aimkey to aim at him through the wall or to shoot him? What is repeated though is me preaiming the corridors when im turning them, you can see me do it at 11000, 23000, 29000, 34000 basically whenever I turn the corner and I expect people to shoot. The only difference is that at 3000 my mouse cord was in the way, so I had to do it in two motions, and that there was actually someone there. You can see my preaim the dropdown spawn everytime I go into that hallway in anticipation of someone to shoot or dropping down on me as I'm trying to go through. You can also see throughout the demo me picking up my mouse leaving my cursor in sometimes random places that before i'm about to move where I want to aim. 20500 for example. I would indeed like to you add more gifs of me doing this.



some of the players in that list were already seen as suspicious and had other reports on them for much more obvious things like actually tracking players through walls they had no business preaiming at prior to VAC banning them, especially the ones who won the top divisions. I am not saying that it absolves me of any wrong doing, but I am saying that doing things like pre aiming at corners for anticipating targets isn't something special, and something a lot of hitscan players who don't have the luxury of insanely fast sensitivity do. Its a habit, and sometimes it's justified, like when there is actually someone around the corner. I point out my experience because its a habit may other snipers do when the are anticipating people on their flanks. It's not even a TF2 concept, its just a hitscan concept. It's more obviously seen in games that require much more hitscan skill like CSGO or valorant.

>That tracking, when i was actually shooting at him, was for an extremely short amount of time, and is not impossible to do for the half a second the demo showed up on screen.

While you're misinterpreting what I wrote, I still find it funny that you think the Demoman was only on screen for half a second.

zesj6O8.gif


>I would also call it and overstatement to say that I tracked him through a wall.

Literally has his crosshair stick to the Demoman twice through, if you really wanna be literal about this, two walls.
Your mouse movements before """"flicking"""" onto the Demoman seem fairly normal and do not match the literal straight line your crosshair did twice as you pressed your aimkey.
Your aimkey flicks aren't even comparable to your actual flicks in terms of precision and speed but hey, keep being a closet hackerboye for all I care.

>I have a rather slow sensitivity, and often make movements in more then 1 motion instead of doing it all in one swell swoop, and often time have to swipe away my mouse cord which gets in the way because of the distance I have to move my mouse some times.

Same, bro. And, yet, my crosshair doesn't stick onto people through walls.

>the only thing that made this one suspicious is that there was someone there,

Not really. I like to think that the reason the clip is sus is because your crosshair actually follows the Demoman through the wall perfectly before you over-correct but hey, to each their own.

>but I don't think thats uncommon if I am trying to have my mouse at head level

Raise your crosshair, it's at chest level.

>Slowing it down makes it look like my cursor was on him for far longer then what it actually was.

Even on the 100% speed clip, you can tell it's an aimkey being pressed.
And it actually manages to look more suspicious in regular speed. Impressive.

3cWtZtw.gif


>I also don't see how you got the idea that I was using an aimkey as opposed to a triggerbot or any other cheat, are you saying I used the aimkey to aim at him through the wall or to shoot him?

Because triggerbots don't actually move your crosshair for you? An aimkey does.

Let me reiterate my previous reply to this appeal; that single clip shows that you are using an aimkey and as badly as you want to deny it, you got caught, bro.
 
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lost

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Nikita

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My crosshair is on that demo for less then 10 ticks, I moved my crosshair there, and your only gif of it is for this short literally half a second time. If I was using an aimkey that was able to tracking people through walls as you said, would you not have more gifs of it happening thoughout the demo? My crosshair doesn't stick to the demo twice through the wall, it falls on him once, for 7-8 ticks then I see him and I flick to him. What is the other wall I track him through? I literally see him when I shoot him, it doesn't follow him through that wall. If there is an aimkey thats tracks people through walls it doesn't show up anywhere else in the demo, or is this the only time I use it? Or are you saying that I pressed the aimkey when moving my mouse from the wall to the demo when he was visible?

>Your mouse movements before """"flicking"""" onto the Demoman seem fairly normal and do not match the literal straight line your crosshair did twice as you pressed your aimkey.
In that case is the normal response of seeing someone not to flick to where they are? Or are you saying I was tracking his head when pressing the aimkey? Or that I pressed the aimkey the entire time throughout this? You said that my flick before it landed on him was normal, so me looking that direction was normal and my crosshair landed on him? Or that I looked in that direction and then pressed the aimkey which is what made the crosshair stop on him? After he's visible I literally overshoot my crosshair to react to him going in that hallway. So which parts is my using an aimkey, is it before my crosshair landed on him or after i readjusted and flicked back to him as he became visible?

>Raise your crosshair, it's at chest level.
It was close enough to where I wouldn't have to make much movement if he was traveling down the hallway. But wouldn't an aimkey just lock on to headlevel?

> Same, bro. And, yet, my crosshair doesn't stick onto people through walls.
If you were to watch a demo of you with r_drawothermodels 2 you'd find that your crosshair was on someone for less then ten ticks either because your staring at a wall trying to look at 2 different angles or your just picking up your mouse. Its not like my mouse followed him, or the spy that also popped up through the wall as they came out of the doorway.

>Your aimkey flicks aren't even comparable to your actual flicks in terms of precision and speed but hey, keep being a closet hackerboye for all I care.
What is the other aimkey flick, When he becomes visible I overshoot my crosshair, so I dont track him through more then one wall, and def not in a straight line. You said my flick before stopping on him is normal, so is that when I pressed the aimkey?
 
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Puddin²

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Puddin'

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My crosshair is on that demo for less then 10 ticks, I moved my crosshair there, and your only gif of it is for this short literally half a second time. If I was using an aimkey that was able to tracking people through walls as you said, would you not have more gifs of it happening thoughout the demo? My crosshair doesn't stick to the demo twice through the wall, it falls on him once, for 7-8 ticks then I see him and I flick to him. What is the other wall I track him through? I literally see him when I shoot him, it doesn't follow him through that wall. If there is an aimkey thats tracks people through walls it doesn't show up anywhere else in the demo, or is this the only time I use it? Or are you saying that I pressed the aimkey when moving my mouse from the wall to the demo when he was visible?

>Your mouse movements before """"flicking"""" onto the Demoman seem fairly normal and do not match the literal straight line your crosshair did twice as you pressed your aimkey.
In that case is the normal response of seeing someone not to flick to where they are? Or are you saying I was tracking his head when pressing the aimkey? Or that I pressed the aimkey the entire time throughout this? You said that my flick before it landed on him was normal, so me looking that direction was normal and my crosshair landed on him? Or that I looked in that direction and then pressed the aimkey which is what made the crosshair stop on him? After he's visible I literally overshoot my crosshair to react to him going in that hallway. So which parts is my using an aimkey, is it before my crosshair landed on him or after i readjusted and flicked back to him as he became visible?

>Raise your crosshair, it's at chest level.
It was close enough to where I wouldn't have to make much movement if he was traveling down the hallway. But wouldn't an aimkey just lock on to headlevel?

> Same, bro. And, yet, my crosshair doesn't stick onto people through walls.
If you were to watch a demo of you with r_drawothermodels 2 you'd find that your crosshair was on someone for less then ten ticks either because your staring at a wall trying to look at 2 different angles or your just picking up your mouse. Its not like my mouse followed him, or the spy that also popped up through the wall as they came out of the doorway.

>Your aimkey flicks aren't even comparable to your actual flicks in terms of precision and speed but hey, keep being a closet hackerboye for all I care.
What is the other aimkey flick, When he becomes visible I overshoot my crosshair, so I dont track him through more then one wall, and def not in a straight line. You said my flick before stopping on him is normal, so is that when I pressed the aimkey?

I can't tell if you're trying to annoy me into unbanning you or you're that dense.

I've literally explained this twice already and you seem to ignore whatever I say/show and talk/explain everything except for the interesting part but here, I've highlighted it for you.

kiVGwLi.gif


Your crosshair literally gets stuck onto the Demoman through the wall before you adjust it again so you can pretend to pre-aim the tunnel entrance/exit. You can try to explain it away by stating that you were only on the Demoman for 5/6/7/8/9/10 ticks, etc, but your crosshair literally follows the Demoman through a wall.

Notice also how right before your crosshair gets stuck onto the Demoman, your crosshair keeps moving in straight lines and then when you adjust it, the crosshair movement is slightly curved.

I'll reiterate; nice aimkey, bro.
 
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