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Recent content by Turrican

  1. Turrican

    Resolved Report against No (Us Jailbreak)

    How do you make 10 reports in a day.
  2. Turrican

    Declined reports rewards

    Hmmmmmm... Monke.
  3. Turrican

    Declined reports rewards

    Welp, time to carry fake reports!
  4. Turrican

    Medics Vs. Engineers Add : Toy Storage, Cranetop(all three stages), Alternator, Downward, cp_goldrush, Skirmish and Powerhouse_sfr(replacement)

    Goldrush_Zombie_V2 and V3 were attempted, but unfortunately it wasn't to be because Benedevil weirdly couldn't get the doors for Medic-spawn opened up.
  5. Turrican

    Map Suggestion: Add Borneo_b2 to Zombie Survival

    The map file you selected either wasn't the actual packed file, or you didn't at all, the areaportals are messed up in tons of areas, the map is too open and I told you to fix that, there's too many lamps in weird places, the secret spot could be hidden in a better spot or you need to seam it...
  6. Turrican

    Zombie Survival Weapon Balance ideas

    When did I say more, adding *more* knock-back would wind up allowing the Engie to just out-run everybody too quickly
  7. Turrican

    Zombie Survival Weapon Balance ideas

    Also PLEASE just write your replies in finished sentences instead of posting on a different one over AND over, the more knock-back during hit seems fine I guess.
  8. Turrican

    Zombie Survival Weapon Balance ideas

    Gary why are you so-in favor of nerfing a lot of things. Pomson has some good buffs, but it already does more damage than the Rescue Ranger, so why the extra damage and slower fire speed? Rescue Ranger, whats the point of using 50 metal to pick up metal from a farther distance, I could see it...
  9. Turrican

    chonky hampter

    I guess you can say, nobody can STAND it
  10. Turrican

    chonky hampter

    Reddit moment
  11. Turrican

    Zombie Survival balance changes and reworks for Engineers and Medics.

    While I do see your point, everyone pretty much over-exaggerates how OP Jetpack / Leaps are, all thats needed to be done is to edit certain maps with very busted spots like Dustbowl_Zombie's 2 skybox clips as it isn't nessesarly the perk's fault. GS could get a crit rework like it did on Rushy...
  12. Turrican

    Zombie Survival balance changes and reworks for Engineers and Medics.

    There's a prophunt version which adds more space to the lower ground, doors removed so no more waiting, and adds staircases and bridges so Jetpack isn't mandatory to get on, but unfortunately the map has some questionable textures and it uses Arena logic which may break the map
  13. Turrican

    Zombie Survival balance changes and reworks for Engineers and Medics.

    They already are in many ways it would make no sense to be needlessly buffing them to be solo-tanks like before, medics are the 2nd fastest class in the game, currently have 7 second cooldowns, 2nd leap, wardens, hp regen, resistance, breaker bonus, what more do they need really, and IF the...
  14. Turrican

    Zombie Survival balance changes and reworks for Engineers and Medics.

    How exactly, if anything there's more imbalances with the class, when medics got buffed months ago all hell broke loose, Hagvan reached some decent-ish changes but not all is perfect thus I created this post as a way to find a better balance and use for perks and medics
  15. Turrican

    Zombie Survival balance changes and reworks for Engineers and Medics.

    Yeah I've understood this for a very long time, and there's many more ways to wind up killing you as such leap market gardens, and people shouldn't be forced to use a weapon with a very MINOR upside, besides it adds more open-ended gameplay and generally allows for more perk combinations
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