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Recent content by alexrox360

  1. alexrox360

    Accepted Remove jb_carnival_v2b

    I got my edicts down to a stable level (1620 or so) and that’s well in range to be playable on most servers. Are you sure that there are some things in the valve weapon lrs that you could fix to be less edict expensive? I don’t think it’s justifiable to just remove every map you don’t like cause...
  2. alexrox360

    Accepted Add Jb_Carnival to JB

    That's actually a clever way to put it. I didn't intend on making a "lunapark but better" but rather a carnival with some classic games and a lighter theme. Luna is more of a dark carnival
  3. alexrox360

    Accepted Add Jb_Carnival to JB

    Hello, I have a new JB map I'd like in the rotation. It's a medium sized map with good balancing for ammo secrets, as well as a wide variety of unique minigames. I think you'll really enjoy what it has to offer. https://gamebanana.com/mods/388034
  4. alexrox360

    Declined Switch from auto bhop to manual bhop at least in deathrun

    If so, he could speed up hale some more, because even with the speed boost he isn't fast enough to catch them. I tried it before and he's slower than a red guy with auto bhop
  5. alexrox360

    Declined Switch from auto bhop to manual bhop at least in deathrun

    I 100% agree with him. Bhopping is a cheap way to speedrun the map by going faster than the game intended them to go without giving enough time for the Activator to trip the traps off and catch them. It is heavily biased and in favor of the runners. This is seen on maps where Activator doesn't...
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