Venusari
Offline
- Joined
- Nov 13, 2020
- Messages
- 75
Hello again everyone, Gary here, it’s been quite a while since the last changes huh? You don’t have to worry any longer after almost 10 months of waiting the Weapon Balances are here again!
The community has grown very fond of the changes over the time period with there being little to no problems popping up regarding balance, but of course some weapons do need changes so we can’t stay silent for long, enough talk, let’s move onto the list of changes beginning with Frontier Justice.
Frontier Justice
Gain 2 revenge crits each time your max leveled building is destroyed by a Zombie.
+20% Ramp-up
+40% Firing speed
Only 6 revenge crits can be stored
(Frontier Justice is receiving a buff to transform into a very powerful burst weapon against Zombies and Juggernauts, currently the FJ is underused because of its lower clip size (3) making it especially hard to deal damage with and not to mention the single revenge crit earned is gained from playing a weird passive playstyle that most players don’t like, therefore Frontier Justice’s new rebalance now has a set playstyle in mind; Defensive-Offense playstyle with incredible burst DPS.)
Widowmaker
15% Slower firing speed
(This is going to be a very controversial change so let me explain my reasoning, Widowmaker is an overpowered weapon against anyone as long as the user can confidently aim, so when people rather use in tight spaces where aim doesn’t matter you can easily recognize why it needs a nerf when it no longer has a downside at that point.)
Rescue Ranger
+25% Damage Bonus
+30% Reload speed
(Rescue Ranger is getting the the bad end of the deal like any other ZS server, as a result these minors buffs aren’t as detrimental but are very useful little changes that help a already supportive weapon!)
Short Circuit and Wrangler
(Both of these weapons had their rebalances crossed out when Benedevil confirmed the list, but as for functionality these have not worked at all, no one really minded that they didn’t work or even noticed: please fix them.)
Gunslinger
Prevent crit kills from chaining into more stored crits
Eureka Effect
Consume 50 metal when teleporting.
(Eureka Effect is receiving a nerf, this nerf should prevent engineers from endlessly spamming teleport at the first sight of danger and maintain keeping an eye on metal count.)
Southern Hospitality
Change “20% Damage vulnerability” to “10% slower firing speed”
(After its harsh nerf hopefully this slight firing speed nerf will give it a nice change of pace and people will probably use it again.)
Jag
+15% Movement speed while active
(Jag isn’t the most useful melee after you’re done setting up in the beginning, so giving it this increased movement speed may make it a more useful weapon when running away or into battle like Powerjack, and yes it does stack with Texas Style with the trade off that it doesn’t 2 shot anymore sonce Jag has a damage penalty.)
I hope these rebalances make it into the game so we can enjoy and sorry that there’s no Medic melee changes.
The community has grown very fond of the changes over the time period with there being little to no problems popping up regarding balance, but of course some weapons do need changes so we can’t stay silent for long, enough talk, let’s move onto the list of changes beginning with Frontier Justice.
Frontier Justice
Gain 2 revenge crits each time your max leveled building is destroyed by a Zombie.
+20% Ramp-up
+40% Firing speed
Only 6 revenge crits can be stored
(Frontier Justice is receiving a buff to transform into a very powerful burst weapon against Zombies and Juggernauts, currently the FJ is underused because of its lower clip size (3) making it especially hard to deal damage with and not to mention the single revenge crit earned is gained from playing a weird passive playstyle that most players don’t like, therefore Frontier Justice’s new rebalance now has a set playstyle in mind; Defensive-Offense playstyle with incredible burst DPS.)
Widowmaker
15% Slower firing speed
(This is going to be a very controversial change so let me explain my reasoning, Widowmaker is an overpowered weapon against anyone as long as the user can confidently aim, so when people rather use in tight spaces where aim doesn’t matter you can easily recognize why it needs a nerf when it no longer has a downside at that point.)
Rescue Ranger
+25% Damage Bonus
+30% Reload speed
(Rescue Ranger is getting the the bad end of the deal like any other ZS server, as a result these minors buffs aren’t as detrimental but are very useful little changes that help a already supportive weapon!)
Short Circuit and Wrangler
(Both of these weapons had their rebalances crossed out when Benedevil confirmed the list, but as for functionality these have not worked at all, no one really minded that they didn’t work or even noticed: please fix them.)
Gunslinger
Prevent crit kills from chaining into more stored crits
Eureka Effect
Consume 50 metal when teleporting.
(Eureka Effect is receiving a nerf, this nerf should prevent engineers from endlessly spamming teleport at the first sight of danger and maintain keeping an eye on metal count.)
Southern Hospitality
Change “20% Damage vulnerability” to “10% slower firing speed”
(After its harsh nerf hopefully this slight firing speed nerf will give it a nice change of pace and people will probably use it again.)
Jag
+15% Movement speed while active
(Jag isn’t the most useful melee after you’re done setting up in the beginning, so giving it this increased movement speed may make it a more useful weapon when running away or into battle like Powerjack, and yes it does stack with Texas Style with the trade off that it doesn’t 2 shot anymore sonce Jag has a damage penalty.)
I hope these rebalances make it into the game so we can enjoy and sorry that there’s no Medic melee changes.
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